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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-211-5/+21
| | | | Cached Bakes.
* Merge branch 'avination' of careminster:/var/git/careminster into teravusworkteravus2012-12-191-10/+55
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| * FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-1/+3
| | | | | | | | more messy)
| * add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-131-7/+22
| | | | | | | | | | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
| * typo fixUbitUmarov2012-12-101-2/+3
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| * add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | | | | | | | they don't do what i was looking for.
| * revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-1/+2
| | | | | | | | since at least for now seems good enought
* | * This is a better way to do the last commit.teravus2012-12-081-30/+33
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* | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* Merge branch 'avination' into careminsterMelanie2012-11-201-0/+12
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| * * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-171-0/+12
| | | | | | | | * Last step is to flip the throttle distribution.
| * Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2012-11-151-103/+66
| | | | | | | | | | | | | | master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
| * Merge master into teravusworkteravus2012-11-151-66/+103
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* | \ Merge branch 'avination' into careminsterMelanie2012-11-171-0/+11
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| * | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-041-0/+11
| | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
* | | Merge branch 'master' into careminsterMelanie2012-11-151-3/+3
|\ \ \ | |_|/ |/| | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | | | | | | | | | | | | | | | handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
| * | Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | | | | | | | | | | | | udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
| * | Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2012-11-151-1/+1
| | | | | | | | | | | | | | | | | | LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
* | | Merge branch 'master' into careminsterMelanie2012-10-311-2/+2
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Framework/TaskInventoryItem.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| * | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously ↵Justin Clark-Casey (justincc)2012-10-311-2/+2
| | | | | | | | | | | | | | | | | | | | | rather than synchronously. This is to avoid the entire scene loop being held up when the group service is slow to respond. There's no obvious reason for these queries to be sync rather than async.
* | | Merge branch 'master' into careminsterMelanie2012-10-261-3/+4
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
| * | Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-3/+4
| | | | | | | | | | | | | | | | | | | | | Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
* | | Merge branch 'master' into careminsterMelanie2012-10-181-15/+0
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
| * | minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | | | | | | | | | commit (1de80c)
* | | Merge branch 'master' into careminsterMelanie2012-10-181-41/+68
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | | | | | | | | | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* | | Merge branch 'master' into careminsterMelanie2012-10-171-4/+7
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-171-4/+7
| | | | | | | | | | | | one we pool atm, rather than attempting to return all incoming packets.
* | | Merge branch 'master' into careminsterMelanie2012-10-161-2/+14
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
| * | minor: Fix and elaborate on log information printed when an unrecognized ↵Justin Clark-Casey (justincc)2012-10-131-2/+14
| | | | | | | | | | | | estate method is received from the client.
* | | Merge branch 'master' into careminsterMelanie2012-10-121-6/+15
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)2012-10-121-1/+1
| | | | | | | | | | | | | | | | | | Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
| * | Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)2012-10-121-1/+3
| | | | | | | | | | | | Packetpool code.
| * | Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-111-3/+11
| | | | | | | | | | | | | | | These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
| * | Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-091-0/+1
| | | | | | | | | | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* | | Merge branch 'master' into careminsterMelanie2012-10-071-1/+2
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * | On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* | | Merge branch 'avination' into careminsterMelanie2012-09-271-1/+7
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-1/+7
| | | | | | | | | | | | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* | | Merge branch 'avination' into careminsterMelanie2012-09-101-5/+52
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| * | llClientView: try to have only one thread per client processingUbitUmarov2012-09-081-4/+49
| | | | | | | | | | | | RegionHandleRequests. (code assumes packet handle is called async as it is not)
| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+3
| | | | | | | | | | | | flight. FS 4.2.2 does not.
* | | Merge branch 'master' into careminsterMelanie2012-08-311-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | Replace SendBannedUserList with Avination's version. Untested in core. Not ↵Melanie2012-08-311-25/+32
| | | | | | | | | | | | even test compiled.
* | | Merge branch 'master' into careminsterMelanie2012-08-231-7/+6
|\ \ \ | |/ / | | / | |/ |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-5/+9
| | | | | | | | | | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
| * Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie2012-08-191-1/+1
| | | | | | | | now conforms to the behaviour in SL.
* | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
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* | Remove another superflouous IsActive setMelanie2012-08-031-2/+0
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