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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (unfollow)
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2014-08-29 add method to get a category throttle rateUbitUmarov1-3/+5
2014-08-28 send all presences terseupdates in same batchUbitUmarov1-3/+3
2014-08-28 if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov1-107/+4
2014-08-25*test* back to no sog kills, little retouch on attachment updates,UbitUmarov1-1/+1
2014-08-25*test* cleanup the bugs nestUbitUmarov1-6/+8
2014-08-25change enconding of attachment updates NameValue and State fieldsUbitUmarov1-0/+19
2014-08-24clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov1-22/+2
2014-08-23 on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov1-4/+2
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+26
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov1-36/+44
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov1-2/+5
2014-08-14add a estimator of client ping time, and painfully make it visible in showUbitUmarov1-0/+12
2014-08-13Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker1-6/+2
2014-08-13remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov1-2/+4
2014-08-12take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov1-24/+32
2014-08-12do the significance test invalidation at MoveAgentToRegionUbitUmarov1-4/+3
2014-08-12no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov1-5/+7
2014-08-12force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov1-5/+9
2014-08-07Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker1-1/+1
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov1-82/+22
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-67/+43
2014-08-06bakemodule didnt like last changesUbitUmarov1-8/+5
2014-08-06some debug to remove laterUbitUmarov1-1/+3
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov1-20/+8
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov1-8/+20
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-4/+6
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-22 fix HUD attachment update filter to allow avatar center etcUbitUmarov1-2/+2
2014-07-20 remove avn hack on sitted avatars positionsUbitUmarov1-27/+3
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-07-20Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker1-4/+4
2014-04-20Implement Oren's fix to prevent a privilege escalation with groupsMelanie Thielker1-3/+6
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-8/+17
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-9/+8
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-1/+24
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-0/+10
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+1
2013-11-23Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)1-2/+5
2013-11-23Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2