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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (unfollow)
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2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-0/+7
2014-03-25LogThreadPool: when the thread is for ProcessPacketMethod, also log the packe...Oren Hurvitz1-1/+1
2014-03-24Trim search queries (for users, groups, etc.). I have found that sometimes th...Oren Hurvitz1-1/+1
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-10/+5
2014-02-11varregion: Send large region patches for wind and clouds.Robert Adams1-2/+12
2014-02-04Dropping the rest of Avination's modified appearance code for core.Melanie1-18/+141
2014-01-28varregion: fix for teleporting by double clicking on a map location.Robert Adams1-0/+13
2014-01-10Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-8/+17
2014-01-04Dynamically adjust to the number of visual params sent.Melanie1-1/+1
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams1-2/+2
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-9/+8
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-1/+24
2013-11-29Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-0/+10
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+1
2013-11-23Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)1-2/+5
2013-11-23Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)1-5/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-1/+7
2013-11-06Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa1-0/+6
2013-11-01varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams1-2/+2
2013-10-31Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)1-0/+4
2013-10-31Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)1-1/+5
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams1-11/+14
2013-10-24minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)1-0/+26
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams1-49/+20
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams1-3/+1
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-2/+2
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)1-1/+1
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams1-3/+1
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-2/+2
2013-09-22Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood1-0/+1
2013-08-23minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)1-4/+0
2013-08-21Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)1-0/+20
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)1-0/+6
2013-08-07* This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus1-3/+30
2013-07-24Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto1-1/+1
2013-07-22Added check for user movement specification before discarding an incomingRobert Adams1-41/+40
2013-07-21Minor cosmetic changes.Diva Canto1-27/+23
2013-07-21The quaternion delta was a bit to high, now that the head rotation is out of ...Diva Canto1-1/+1
2013-07-21EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...Diva Canto1-23/+4
2013-07-21A couple of small optimizations over the previous commitDiva Canto1-8/+10
2013-07-21Manage AgentUpdates more sanely:Diva Canto1-106/+108
2013-07-21Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto1-5/+13
2013-07-21furhter shorten CheckAgentUpdateSignificance(). No real perf impact.Justin Clark-Casey (justincc)1-7/+5
2013-07-21Remove some pointless code in CheckAgentUpdateSignificance()Justin Clark-Casey (justincc)1-30/+20
2013-07-21Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)1-56/+114
2013-07-21Add measure of number of inbound AgentUpdates that were seen as significant t...Justin Clark-Casey (justincc)1-0/+3
2013-07-21Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)1-0/+28
2013-07-18try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)1-0/+20