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| * | Merge master into teravusworkteravus2012-11-154-21/+13
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* | \ \ Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-202-72/+409
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | | * Prep work switching the GetMeshModule over to a poll service.teravus2012-11-092-73/+410
| | | | | | | | | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
* | | | Merge branch 'avination' into careminsterMelanie2012-11-171-14/+172
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| * | | This implements the Caps throttler. After some testing, the system seemed ↵teravus2012-11-051-13/+106
| | | | | | | | | | | | | | | | | | | | | | | | to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference. Tested with Two Clients on a region with 1800 textures all visible at once.
| * | | Another step in the chain. Pipe the throttle update to the appropriate ↵teravus2012-11-051-12/+35
| | | | | | | | | | | | | | | | | | | | | | | | PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents
| * | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-041-0/+42
| | | | | | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
* | | | Merge branch 'master' into careminsterMelanie2012-11-151-0/+33
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| * | | Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
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* | | | Merge branch 'master' into careminsterMelanie2012-11-1311-13/+10
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * | | Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-1212-12/+12
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* | | | Merge branch 'master' into careminsterMelanie2012-11-122-3/+3
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * | | Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-123-5/+5
| | | | | | | | | | | | | | | | grepping for remaining uses
* | | | Merge branch 'master' into careminsterMelanie2012-11-112-102/+102
|\ \ \ \ | |/ / / | | | / | |_|/ |/| | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
| * | One more module converted: ObjectAdd.Diva Canto2012-11-101-51/+66
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| * | One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-53/+38
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* | | Merge branch 'avination' into careminsterMelanie2012-10-182-12/+12
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/Physics/OdePlugin/OdeScene.cs
| * | Remove redundant and annoyingly modal message box in upload processing.Melanie2012-10-181-11/+11
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| * | Allow the console to be used by gods as well as region owners.Melanie2012-10-171-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-10-171-2/+2
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| * | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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* | | Merge branch 'master' into careminsterMelanie2012-10-163-9/+10
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
| * | minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)2012-10-161-4/+4
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| * | minor: comment out "Registered seed capability" message for "Received SEED ↵Justin Clark-Casey (justincc)2012-10-161-4/+5
| | | | | | | | | | | | | | | | | | caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
| * | minor: Comment out the region console caps message for now.Justin Clark-Casey (justincc)2012-10-161-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-10-121-11/+2
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-11/+2
| | | | | | | | | | | | | | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* | | Merge branch 'avination' into careminsterMelanie2012-09-276-303/+1371
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | just remove the damm thingUbitUmarov2012-09-263-3/+3
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| * | Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-262-11/+2
| | | | | | | | | | | | control flag to false
| * | more changes to PollServiceUbitUmarov2012-09-262-1/+7
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| * | missed changeUbitUmarov2012-09-251-1/+2
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| * | do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
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| * | change GetTextureModule processingUbitUmarov2012-09-251-29/+31
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| * | Text changes for upload messagesMelanie2012-09-241-4/+4
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| * | more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-242-68/+128
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| * | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
| | | | | | | | | | | | member notation.
| * | Merge branch 'ubitwork' into avinationMelanie2012-09-233-203/+373
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
| | * | try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-232-41/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
| | * | report asset upload errors the right awayUbitUmarov2012-09-222-29/+75
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| | * | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-221-42/+24
| | | | | | | | | | | | | | | | more needed fields in request
| | * | removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
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| | * | read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
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| | * | Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
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| * | | refix prior commitMelanie2012-09-201-1/+1
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| * | | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
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| * | | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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| * | be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
| | | | | | | | | | | | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
| * | create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
| | | | | | | | | | | | check scene prim size limits.
| * | coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
| | | | | | | | | | | | | | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.