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* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
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* fix the queue type in useUbitUmarov2015-12-091-7/+8
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* fix the default shape type on upload, it is always convexUbitUmarov2015-11-291-3/+1
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* change threading on GetTexture and getMesh and WebFetch Modules.UbitUmarov2015-11-273-62/+69
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* change threading on GetTexture and GetMesh NonSharable region modulesUbitUmarov2015-11-272-44/+44
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* remove some duplicate using statementsUbitUmarov2015-11-211-1/+1
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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-212-9/+3
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* work around some 'tests' errors: a new event queue has a few null eventsUbitUmarov2015-11-171-0/+9
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* That didn't actually do anything for Simian, and it broke the locahostDiva Canto2015-11-141-5/+6
| | | | | | | case Revert "Also restoring proper function for Simian external GetTexture functionality." This reverts commit 366e81b977e7fcad4b19aeedc6f3674612b7587b.
* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-2/+2
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* inventory mess return to the state before divas cache issueUbitUmarov2015-09-112-43/+122
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-112-122/+43
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* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-034-13/+8
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-0210-435/+38
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* bad merge?UbitUmarov2015-09-0112-805/+2765
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| * change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
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| * turn off KeepAliveUbitUmarov2015-08-242-5/+5
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-4/+5
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| | * varregion: remove use of Constants.RegionSize is various places.Robert Adams2015-03-281-4/+5
| | | | | | | | | | | | More use of the Util routines for conversion of region handles into addresses.
| * | add a Retry-After response header to the 503 sent when we are 2 busy to doUbitUmarov2015-08-191-0/+5
| | | | | | | | | | | | the request. just 503 could mean server down (?)
| * | do keepalive on mesh and texture GET. Dont use reusecontext any where.UbitUmarov2015-08-182-5/+5
| |/ | | | | | | | | | | setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
| * move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
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| * add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
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| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | | | | | later this parsing needs to validate the model cost also.
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
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| * bug fixUbitUmarov2014-10-111-2/+3
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| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
| * change it again...UbitUmarov2014-09-261-1/+1
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| * remove unnecessary argument refUbitUmarov2014-09-261-1/+1
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| * make c# more happyUbitUmarov2014-09-261-4/+1
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| * use central animationset permitions defineUbitUmarov2014-09-261-2/+2
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| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+8
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| * fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| | | | | | | | animationSet
| * add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
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| * add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
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| * make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov2014-08-291-43/+4
| | | | | | | | reduce MeshModule impact on udp rate
| * also on other caseUbitUmarov2014-08-091-0/+11
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| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
| * DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-68/+56
| | | | | | | | only, reduced number of accesses to it. TESTING
| * bakemodule didnt like last changesUbitUmarov2014-08-061-5/+3
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| * some debug to remove laterUbitUmarov2014-08-061-0/+6
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| * comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-1/+1
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| * add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
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| * remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
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| * change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-241-2/+1
| | | | | | | | | | if we know there is no one there, so that the server finishes handling it.