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* Fix permissions problem where newly uploaded meshes rezzed from inventory ↵Justin Clark-Casey (justincc)2011-07-113-8/+4
| | | | could not be copied by owner.
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-091-3/+1
| | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
* Switch the MeshUploadFlag CAP module on and off with the existing config ↵Justin Clark-Casey (justincc)2011-07-071-14/+35
| | | | | | AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini) Default is on.
* Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)2011-07-071-1/+1
| | | | needs its own cap)
* add MeshUploadFlag capability fixed mesh upload with latest mesh viewer ↵Michael Cerquoni aka Nebadon Izumi2011-07-072-18/+150
| | | | thank you dahlia and lkalif for helping to make this happen!
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now ↵Justin Clark-Casey (justincc)2011-06-241-3/+189
| | | | | | | works again. Many thanks to the aurora project for pioneering this. This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
* minor: method documentationJustin Clark-Casey (justincc)2011-06-241-6/+8
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* Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto2011-06-131-22/+49
| | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
* Same processing of the "/" in the MapImageService Cap as the one in the ↵Diva Canto2011-06-131-0/+6
| | | | login service.
* Added experimental new capability URL called MapImageService meant to work ↵Diva Canto2011-06-131-0/+119
| | | | with Kokua viewer if devs are willing to do it.
* Test m_Enabled on RemoveRegion.Diva Canto2011-05-043-0/+9
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* Fixed: EventQueueGet and other caps were being wrongly deregistered. Also ↵Diva Canto2011-05-022-5/+3
| | | | CapabilitiesModule was being instantiated twice (damn Mono.Addins).
* WebFetchInventoryDescendents working. Tested with robust.Diva Canto2011-05-022-279/+137
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* Refactored the GetMesh module into a handler and a module, to be the same as ↵Diva Canto2011-05-022-113/+40
| | | | GetTexture.
* Works!Diva Canto2011-05-024-10/+34
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* Start to drill down on GetTexture. Read the config and do different things.Diva Canto2011-05-011-4/+12
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* Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto2011-05-014-3/+1300
| | | | | | | registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
* Change GetTextureModule.cs to conform to the new IRegion module interface. ↵Diva Canto2011-05-011-6/+21
| | | | NOTHING OF THIS WORKS. Compiles.
* Move CapabilitiesModule back to CoreModules. This one belongs there.Diva Canto2011-05-011-257/+0
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* Added OpenSim.Capabilities.Handlers. For the moment it has only the ↵Diva Canto2011-05-011-311/+4
| | | | GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
* Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto2011-04-307-0/+1893
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* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-302-0/+1128