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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Improve logging on the prim inventory script asset request path for future use.
Justin Clark-Casey (justincc)
2012-05-09
1
-1
/
+1
*
Implement optional name and description on http stream handlers so that we ca...
Justin Clark-Casey (justincc)
2012-05-03
12
-80
/
+137
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
1
-1
/
+1
*
minor: Add more detail to unauthorized caps client message
Justin Clark-Casey (justincc)
2012-04-26
1
-1
/
+4
*
User level based restrictions for HyperGrid teleports, asset uploads, group c...
Snoopy Pfeffer
2012-03-27
2
-20
/
+58
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-03-20
1
-1
/
+1
*
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
/
+1
*
comment out "[CAPS]: ScriptTaskInventory Request" log spam
Justin Clark-Casey (justincc)
2012-03-02
1
-1
/
+1
*
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
3
-7
/
+14
*
Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php...
PixelTomsen
2012-01-29
1
-0
/
+71
*
Remove IClientAPI from the money module. It was only used to pass in the
Melanie
2012-01-28
2
-4
/
+4
*
Implement the FetchInventory2 capability. This accompanies the existing Fetc...
Justin Clark-Casey (justincc)
2012-01-06
1
-0
/
+151
*
Stop also adding an ordinary http handler when we set up a poll http handler.
Justin Clark-Casey (justincc)
2011-12-07
1
-6
/
+0
*
Stop accidentally setting up the UploadTexture caps handler with the same url...
Justin Clark-Casey (justincc)
2011-12-06
1
-1
/
+1
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-3
/
+3
*
refactor: Separate the upload baked texture handler out from BunchOfCaps
Justin Clark-Casey (justincc)
2011-12-01
2
-122
/
+113
*
On "show caps", stop excluding the seed cap but do exclude it elsewhere
Justin Clark-Casey (justincc)
2011-11-29
1
-1
/
+2
*
Improve some of the debug help messages
Justin Clark-Casey (justincc)
2011-11-29
1
-0
/
+1
*
Correct mistake in "debug eq" help
Justin Clark-Casey (justincc)
2011-11-29
1
-1
/
+1
*
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
1
-1
/
+0
*
Use the same web fetch handler for every request from every avatar, since it ...
Justin Clark-Casey (justincc)
2011-11-26
1
-3
/
+11
*
Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...
Justin Clark-Casey (justincc)
2011-11-25
1
-1
/
+2
*
Resolve error where an unknown asset type would cause the fetch inventory des...
Justin Clark-Casey (justincc)
2011-11-25
1
-4
/
+1
*
Implement the FetchInventoryDescendents2 capability using the same code as We...
Justin Clark-Casey (justincc)
2011-11-25
1
-17
/
+38
*
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...
Justin Clark-Casey (justincc)
2011-11-25
1
-0
/
+2
*
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
2011-11-24
1
-1
/
+1
*
Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
2011-11-24
1
-157
/
+162
*
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
2011-11-24
1
-6
/
+79
*
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-3
/
+4
*
Removed redundant SceneContents property from Scene. It's the same as SceneGr...
Dan Lake
2011-11-01
1
-1
/
+1
*
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
/
+1
*
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...
Justin Clark-Casey (justincc)
2011-10-24
2
-4
/
+22
*
separate out future common setup code from EventQueueTests.AddForClient()
Justin Clark-Casey (justincc)
2011-10-24
1
-8
/
+14
*
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
2
-1
/
+72
*
Improve locking when access queue in EventQueueGetModule
Justin Clark-Casey (justincc)
2011-09-24
1
-14
/
+17
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-2
/
+0
*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+0
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
/
+1
*
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+2
*
minor: comment out simulator features log line
Justin Clark-Casey (justincc)
2011-08-22
1
-1
/
+1
*
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-36
/
+86
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-16
2
-5
/
+6
*
comment out some of the currently less useful debug log messages
Justin Clark-Casey (justincc)
2011-08-11
3
-5
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
/
+4
*
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-4
/
+6
*
minor: method doc for baked texture uploading
Justin Clark-Casey (justincc)
2011-07-15
1
-2
/
+15
*
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
2011-07-11
3
-8
/
+4
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+1
*
Switch the MeshUploadFlag CAP module on and off with the existing config Allo...
Justin Clark-Casey (justincc)
2011-07-07
1
-14
/
+35
*
Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...
Justin Clark-Casey (justincc)
2011-07-07
1
-1
/
+1
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