Commit message (Collapse) | Author | Files | Lines | ||
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2012-09-19 | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2 | -14/+56 | |
check scene prim size limits. | |||||
2012-09-19 | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2 | -204/+255 | |
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | |||||
2012-09-18 | Add booleans to control whether we actually crete inventory items | Melanie | 1 | -2/+4 | |
2012-09-18 | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 1 | -7/+76 | |
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. | |||||
2012-09-17 | add some locks to GetTextureModule | UbitUmarov | 1 | -10/+13 | |
2012-09-17 | on upload store mesh list contents as mesh assets. Build prims by instances not | UbitUmarov | 1 | -8/+23 | |
meshs. (some prims can have same mesh) | |||||
2012-09-17 | make sure client still has money at upload | UbitUmarov | 1 | -0/+16 | |
2012-09-17 | same cleanup | UbitUmarov | 1 | -38/+41 | |
2012-09-17 | removed broken fee compression | UbitUmarov | 1 | -15/+1 | |
2012-09-17 | let mesh model estimator work even without money module, so other | UbitUmarov | 1 | -22/+22 | |
estimations can work | |||||
2012-09-17 | Make use of mesh cost functions | UbitUmarov | 2 | -24/+13 | |
2012-09-17 | missing file for suport of mesh upload cost | UbitUmarov | 1 | -0/+596 | |
2012-09-14 | Revamp the HTTP textures handler to allow a maximum of four fetches | Melanie | 1 | -44/+179 | |
at any time and to drop requests for avatars n longer in the scene | |||||
2012-09-14 | Allow some more connections to try to ease lag. | Melanie | 1 | -1/+3 | |
2012-09-12 | Add a logger so the prior commit will work | Melanie | 1 | -0/+3 | |
2012-09-12 | Stop expiry timer when upload is complete. Log if timeout is reached. | Melanie | 1 | -0/+2 | |
2012-09-12 | Add a timer to time out upload caps handlers that are not used. | Melanie | 1 | -0/+12 | |
2012-09-11 | Add a missing brace, remove a useless temp variable, enable charging. | Melanie | 1 | -6/+3 | |
2012-09-11 | report mesh upload costs ( fake values) | UbitUmarov | 1 | -2/+46 | |
2012-09-11 | let LLSDAssetUploadRequest include asset_resources information plus let | UbitUmarov | 1 | -0/+1 | |
NewAgentInventoryRequest know about mesh (does nothing with it still) | |||||
2012-09-11 | Removing the variable prica handler again. It's never called, was misnamed and | Melanie | 1 | -332/+0 | |
probably never worked past the mesh beta. | |||||
2012-09-11 | Re-add the module and fix a typo | Melanie | 1 | -0/+332 | |
2012-09-11 | Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice | Melanie | 1 | -332/+0 | |
which is the name actually used in viewer code. | |||||
2012-09-11 | Add cost calculation suppor tto the VariablePrice one as well | Melanie | 2 | -9/+44 | |
2012-09-11 | Revert "Remove the unused NewFileAgentInventoryVariablePrice module." | Melanie | 1 | -0/+296 | |
It's actually used. This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e. | |||||
2012-09-11 | Add the option to have variable costing for uploads | Melanie | 1 | -7/+44 | |
2012-09-11 | Remove the unused NewFileAgentInventoryVariablePrice module. | Melanie | 1 | -296/+0 | |
2012-09-11 | Revamp the v3 inventory sending. Uses threads and some nifty mechanics to | Melanie | 1 | -81/+117 | |
leverage the Poll Service without blocking it's workers. | |||||
2012-09-10 | Remove commented code | Melanie | 1 | -11/+0 | |
2012-09-10 | webFetchInventory: change control event to simple flag, adjust locking | UbitUmarov | 1 | -11/+32 | |
2012-09-04 | bug fix | UbitUmarov | 1 | -4/+6 | |
2012-09-04 | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 1 | -1/+6 | |
flight. FS 4.2.2 does not. | |||||
2012-08-24 | Remove debug spam | Melanie | 1 | -2/+2 | |
2012-08-24 | Fix background inventory loading (Viewer 3) so it won't lag out the sim | Melanie | 1 | -49/+103 | |
2012-08-18 | Make the console output from the reigon console hookable | Melanie | 1 | -0/+7 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-03 | Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵ | Justin Clark-Casey (justincc) | 2 | -4/+9 | |
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini | |||||
2012-07-04 | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵ | UbitUmarov | 1 | -1/+1 | |
it's timeout | |||||
2012-06-15 | Put all debug console commands into a single Debug section rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
scattering them over other categories | |||||
2012-06-15 | Add main instance to internal MainServer.m_Servers list to simplify internal ↵ | Justin Clark-Casey (justincc) | 1 | -1/+10 | |
logic. This does require the server to be added before it is set as the main Instance | |||||
2012-06-14 | minor: remove unnecessary IsAttachment = false setting for new object in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
UploadObjectAssetModule, property always starts as false | |||||
2012-05-18 | Fix build break. Comment out EQG deregister/register logging. | Justin Clark-Casey (justincc) | 1 | -10/+10 | |
2012-05-18 | Add level 2 debug eq logging which logs event queue polls. | Justin Clark-Casey (justincc) | 1 | -23/+32 | |
Refactor: eq message logging into common method. | |||||
2012-05-18 | refactor: move EventQueueGet path generation into common method. Rename ↵ | Justin Clark-Casey (justincc) | 1 | -20/+33 | |
some local variables in line with code conventions. Add commented out EQG log lines for future use. | |||||
2012-05-09 | Improve logging on the prim inventory script asset request path for future use. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This adds name and description of the request handler to http request logging when DebugLevel >= 1 | |||||
2012-05-03 | Implement optional name and description on http stream handlers so that we ↵ | Justin Clark-Casey (justincc) | 12 | -80/+137 | |
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing. | |||||
2012-04-27 | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | |||||
2012-04-26 | minor: Add more detail to unauthorized caps client message | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
2012-03-27 | User level based restrictions for HyperGrid teleports, asset uploads, group ↵ | Snoopy Pfeffer | 2 | -20/+58 | |
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. |