Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2016-04-27 | Make the SimulatorFeaturesModule nonshared as it ought to be from it's code ↵ | Melanie Thielker | 1 | -5/+1 | |
structure. | |||||
2016-03-05 | Make mesh upload respect the same parts maximum as what is set for the | Melanie Thielker | 2 | -1/+2 | |
simulator | |||||
2016-03-05 | Fix a couple of typos | Melanie Thielker | 1 | -1/+1 | |
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 1 | -1/+1 | |
replace anymore. | |||||
2015-12-20 | change the return list of objects costs, sending a answer if none found | UbitUmarov | 1 | -38/+30 | |
2015-12-09 | fix the queue type in use | UbitUmarov | 1 | -7/+8 | |
2015-11-29 | fix the default shape type on upload, it is always convex | UbitUmarov | 1 | -3/+1 | |
2015-11-27 | change threading on GetTexture and getMesh and WebFetch Modules. | UbitUmarov | 3 | -62/+69 | |
2015-11-27 | change threading on GetTexture and GetMesh NonSharable region modules | UbitUmarov | 2 | -44/+44 | |
2015-11-21 | remove some duplicate using statements | UbitUmarov | 1 | -1/+1 | |
2015-11-21 | remove some compile warnings increasing total number by 2 | UbitUmarov | 2 | -9/+3 | |
2015-11-17 | work around some 'tests' errors: a new event queue has a few null events | UbitUmarov | 1 | -0/+9 | |
2015-11-14 | That didn't actually do anything for Simian, and it broke the locahost | Diva Canto | 1 | -5/+6 | |
case Revert "Also restoring proper function for Simian external GetTexture functionality." This reverts commit 366e81b977e7fcad4b19aeedc6f3674612b7587b. | |||||
2015-10-18 | On to 0.8.3! | Diva Canto | 1 | -1/+1 | |
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | |||||
2015-10-18 | On to 0.8.3! | Diva Canto | 1 | -1/+1 | |
2015-10-14 | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 1 | -6/+5 | |
2015-09-28 | change copyright to opensim | UbitUmarov | 1 | -3/+27 | |
2015-09-12 | try to better merge avn and os fetchinventory and fetchinvdescendents | UbitUmarov | 1 | -2/+2 | |
2015-09-11 | inventory mess return to the state before divas cache issue | UbitUmarov | 2 | -43/+122 | |
2015-09-11 | change to avn fecthinventory and webfecth.. code | UbitUmarov | 2 | -122/+43 | |
2015-09-03 | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 4 | -13/+8 | |
scenepresence) | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 10 | -435/+38 | |
2015-08-27 | change osd encoding of region size | UbitUmarov | 1 | -8/+8 | |
2015-08-24 | turn off KeepAlive | UbitUmarov | 2 | -5/+5 | |
2015-08-19 | add a Retry-After response header to the 503 sent when we are 2 busy to do | UbitUmarov | 1 | -0/+5 | |
the request. just 503 could mean server down (?) | |||||
2015-08-18 | do keepalive on mesh and texture GET. Dont use reusecontext any where. | UbitUmarov | 2 | -5/+5 | |
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors. | |||||
2015-08-08 | WARNING: massive refactor to follow libomv's latest changes regarding ↵ | Diva Canto | 2 | -3/+5 | |
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed! | |||||
2015-06-17 | Bug fix in inventory fetching: sometimes the caps request comes before there ↵ | Diva Canto | 1 | -5/+0 | |
is a scene presence, and that's ok. | |||||
2015-06-14 | Quell three new warnings I introduced with AgentPrefsData, return an empty ↵ | Cinder | 1 | -2/+2 | |
llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Guard against scenes without an agent prefs service and a copy and paste fix | Cinder | 1 | -0/+7 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Fixed indentation | Diva Canto | 1 | -4/+4 | |
2015-06-13 | A few bug fixes for Agent Preferences to actually work. Also added missing ↵ | Diva Canto | 1 | -1/+1 | |
config for standalone. | |||||
2015-06-13 | Refactor AgentPreferences so that database operations happen centrally. the ↵ | Cinder | 1 | -66/+17 | |
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Relicense AgentPreferences files to BSD and OpenSimulator | Cinder | 1 | -25/+24 | |
Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-13 | Support for Linden AgentPreferences capability and friends ↵ | Cinder | 1 | -0/+225 | |
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2015-06-03 | Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵ | Diva Canto | 1 | -1/+1 | |
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched | |||||
2015-05-07 | Major change in the way inventory is downloaded: added a method throughout ↵ | Diva Canto | 1 | -1/+5 | |
IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. | |||||
2015-05-05 | Attempt at fixing mantis #7054. The two inventory threads are stepping on ↵ | Diva Canto | 1 | -2/+3 | |
each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1. | |||||
2015-04-29 | Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵ | Diva Canto | 1 | -1/+1 | |
AssemblyVersion("0.8.2.*") | |||||
2015-03-28 | varregion: remove use of Constants.RegionSize is various places. | Robert Adams | 1 | -4/+5 | |
More use of the Util routines for conversion of region handles into addresses. | |||||
2015-03-05 | revised GetMesh to not use intermediate base64 coding scheme | Freaky Tech | 1 | -14/+45 | |
it delivers binary and has binary as input. base64 intermediate coding makes no sense. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2015-03-03 | corrected bug that viewer cannot correctly fetch ItemData when being a HG ↵ | Freaky Tech | 1 | -14/+6 | |
visitor Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2015-01-21 | minor: Comment out log line for the SimulatorFeatures cap request for now to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
reduce log verbiage. Please revert if still required. | |||||
2015-01-13 | And finally renamed the classes themselves. | Diva Canto | 1 | -2/+2 | |
2015-01-10 | SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added ↵ | Diva Canto | 1 | -1/+4 | |
that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators. | |||||
2015-01-09 | Added GetDisplayNames capability. For now, we don't actually use display ↵ | Diva Canto | 1 | -0/+144 | |
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. | |||||
2014-12-30 | Renamed VERSION_NUMBER to VersionNumber | Diva Canto | 1 | -2/+2 | |
2014-12-30 | This cleans up versioning. Specifically: | Diva Canto | 1 | -2/+2 | |
- It establishes 4 digits for opensim versions - It uses the same number between opensim releases and mono addins versions It also eliminates the last addin.xml files that were still there, for consistency. | |||||
2014-12-30 | WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT. | Diva Canto | 1 | -1/+1 | |
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent | |||||
2014-12-29 | Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number ↵ | Diva Canto | 1 | -1/+1 | |
doesn't need to match the release version number, but I think it's a very good idea that they do. |