Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
automatically turns off any logging enabled between tests | |||||
2012-11-22 | * While this is not producing any problems.. and does help in low bandwidth ↵ | teravus | 1 | -7/+35 | |
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. | |||||
2012-11-17 | * Plumbing and basic setting of the GetMesh Cap Throttler. | teravus | 1 | -18/+72 | |
* Last step is to flip the throttle distribution. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 4 | -13/+21 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -0/+33 | |
2012-11-12 | Cleanup on region modules: gave short node id's to all of them. | Diva Canto | 12 | -12/+12 | |
2012-11-12 | Remove any mention of IRegionModule from region names and comments to aid | Melanie | 3 | -5/+5 | |
grepping for remaining uses | |||||
2012-11-10 | One more module converted: ObjectAdd. | Diva Canto | 1 | -51/+66 | |
2012-11-10 | One more module: EventQueueGetModule. Also making it non-optional for this dll. | Diva Canto | 1 | -53/+38 | |
2012-11-09 | * Prep work switching the GetMeshModule over to a poll service. | teravus | 2 | -73/+410 | |
* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet. | |||||
2012-11-05 | This implements the Caps throttler. After some testing, the system seemed ↵ | teravus | 1 | -13/+106 | |
to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference. Tested with Two Clients on a region with 1800 textures all visible at once. | |||||
2012-11-05 | Another step in the chain. Pipe the throttle update to the appropriate ↵ | teravus | 1 | -12/+35 | |
PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents | |||||
2012-11-04 | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 1 | -0/+42 | |
EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | |||||
2012-10-18 | Remove redundant and annoyingly modal message box in upload processing. | Melanie | 1 | -11/+11 | |
2012-10-17 | Allow the console to be used by gods as well as region owners. | Melanie | 1 | -1/+1 | |
2012-10-16 | minor: Add missing newlines and spacing to help for "debug eq" console command | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-10-16 | minor: comment out "Registered seed capability" message for "Received SEED ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
caps request" message for now. I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region). | |||||
2012-10-16 | minor: Comment out the region console caps message for now. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-10-14 | Make texture sedning use only two threads to make things less harsh on bandwidth | Melanie | 1 | -2/+2 | |
2012-10-10 | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵ | Justin Clark-Casey (justincc) | 1 | -11/+2 | |
prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around. | |||||
2012-09-26 | just remove the damm thing | UbitUmarov | 3 | -3/+3 | |
2012-09-26 | Seems nothing actually need the request body for getevents. so change | UbitUmarov | 2 | -11/+2 | |
control flag to false | |||||
2012-09-26 | more changes to PollService | UbitUmarov | 2 | -1/+7 | |
2012-09-25 | missed change | UbitUmarov | 1 | -1/+2 | |
2012-09-25 | do the same to webFecthInvDescModule | UbitUmarov | 1 | -33/+25 | |
2012-09-25 | change GetTextureModule processing | UbitUmarov | 1 | -29/+31 | |
2012-09-24 | Text changes for upload messages | Melanie | 1 | -4/+4 | |
2012-09-24 | more upload changes (plus untouch prebuild.xml) | UbitUmarov | 2 | -68/+128 | |
2012-09-23 | Protect the responses map with a lock. Also remove ugly "this." type of | Melanie | 2 | -18/+24 | |
member notation. | |||||
2012-09-23 | try to allow free uploads for testing, if users prefix names with "TEST-". Let | UbitUmarov | 2 | -41/+210 | |
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes | |||||
2012-09-22 | report asset upload errors the right away | UbitUmarov | 2 | -29/+75 | |
2012-09-22 | removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some | UbitUmarov | 1 | -42/+24 | |
more needed fields in request | |||||
2012-09-22 | removed unused data in MeshUploadFlag response | UbitUmarov | 1 | -8/+8 | |
2012-09-21 | read model upload cost parameters from config [Economy] section | UbitUmarov | 2 | -4/+23 | |
2012-09-20 | refix prior commit | Melanie | 1 | -1/+1 | |
2012-09-20 | Make uploads free for now - we will have to announce this | Melanie | 1 | -3/+6 | |
2012-09-20 | Fix model upload rotations and offsets ( i hope ) | UbitUmarov | 1 | -103/+56 | |
2012-09-19 | Change texture price back to 10 C$ | Melanie | 1 | -3/+2 | |
2012-09-19 | be more tolerant to small prims, skipping them, only failing if they are | UbitUmarov | 2 | -16/+82 | |
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good) | |||||
2012-09-19 | create a single ModelCost provider for the caps instance. Let it know and | UbitUmarov | 2 | -14/+56 | |
check scene prim size limits. | |||||
2012-09-19 | coment out mesh model upload code to add textures and individual meshs | UbitUmarov | 2 | -204/+255 | |
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts. | |||||
2012-09-18 | Add booleans to control whether we actually crete inventory items | Melanie | 1 | -2/+4 | |
2012-09-18 | ***TEST*** still bad... create inventory itens for model textures and ↵ | UbitUmarov | 1 | -7/+76 | |
meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. | |||||
2012-09-17 | add some locks to GetTextureModule | UbitUmarov | 1 | -10/+13 | |
2012-09-17 | on upload store mesh list contents as mesh assets. Build prims by instances not | UbitUmarov | 1 | -8/+23 | |
meshs. (some prims can have same mesh) | |||||
2012-09-17 | make sure client still has money at upload | UbitUmarov | 1 | -0/+16 | |
2012-09-17 | same cleanup | UbitUmarov | 1 | -38/+41 | |
2012-09-17 | removed broken fee compression | UbitUmarov | 1 | -15/+1 | |
2012-09-17 | let mesh model estimator work even without money module, so other | UbitUmarov | 1 | -22/+22 | |
estimations can work | |||||
2012-09-17 | Make use of mesh cost functions | UbitUmarov | 2 | -24/+13 | |