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* Merge branch 'master' into careminsterMelanie2013-07-241-46/+39
|\ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post ↵Diva Canto2013-07-181-2/+9
| | | | | | | | | | | | requests timeout in 60 secs. There's plenty of room for improvement in handling the EQs. Some other time...
| * Reverting the reverts I did yesterday. cpu-branch has now beenDiva Canto2013-07-181-3/+5
| | | | | | | | | | | | | | | | successfully tested, and I'm merging back those changes, which proved to be good. Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"" This reverts commit fa2370b32ee57a07f27501152c3c705a883b13d8.
| * Revert "Cleared up much confusion in PollServiceRequestManager. Here's the ↵Diva Canto2013-07-171-5/+3
| | | | | | | | | | | | history:" This reverts commit e46459ef21e1ee5ceaeca70365a7c881d33b09ce.
| * Cleared up much confusion in PollServiceRequestManager. Here's the history:Diva Canto2013-07-171-3/+5
| | | | | | | | | | | | When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle! This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached. This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
| * Simplify EventQueue cap setup so that it is also stat monitored.Justin Clark-Casey (justincc)2013-07-161-45/+29
| | | | | | | | Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
| * Add request received/handling stats for caps which are served by http poll ↵Justin Clark-Casey (justincc)2013-07-151-1/+1
| | | | | | | | | | | | | | handlers. This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding. Other refactoring was required to get logic into the right places to support this.
* | Merge branch 'master' into careminsterMelanie2013-07-181-1/+2
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
| * For stat purposes, add names to capability request handlers where these were ↵Justin Clark-Casey (justincc)2013-07-081-1/+2
| | | | | | | | not set
| * Adding Avination's PollService to round out the HTTP inventory changesMelanie2013-06-071-2/+2
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* | Let the event queue do lees work - expire every 40s as per Teravus instead ↵Melanie2013-05-221-1/+1
| | | | | | | | of every seconds - whoever put that in....
* | Merge branch 'master' into careminsterMelanie2013-03-281-1/+24
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
| * minor: Fix usage error message for "debug eq" console commandJustin Clark-Casey (justincc)2013-03-281-1/+1
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| * Add "show eq" console command to show numbers of messages in agent event queues.Justin Clark-Casey (justincc)2013-03-281-0/+23
| | | | | | | | For debugging purposes.
* | Merge branch 'master' into careminsterMelanie2013-03-131-1/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
| * minor: Remove mono compiler warnings in EventQueueTestsJustin Clark-Casey (justincc)2013-03-111-1/+3
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| * Plumb the path from the client to the extra physics params and backMelanie2013-02-072-0/+28
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* | Merge branch 'avination' into careminsterMelanie2013-03-031-2/+2
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
| * | The viewer tries to parse the error message body to LLSD - give it some.Melanie2013-02-241-2/+2
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* | | Merge branch 'master' into careminsterMelanie2012-11-251-1/+1
|\ \ \ | |/ / |/| / | |/ | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
| * Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-241-1/+1
| | | | | | | | automatically turns off any logging enabled between tests
* | Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
| * Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-11-111-51/+36
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
| * One more module: EventQueueGetModule. Also making it non-optional for this dll.Diva Canto2012-11-101-53/+38
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* | Merge branch 'master' into careminsterMelanie2012-10-161-4/+4
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
| * minor: Add missing newlines and spacing to help for "debug eq" console commandJustin Clark-Casey (justincc)2012-10-161-4/+4
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* | Merge branch 'master' into careminsterMelanie2012-10-121-11/+2
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-11/+2
| | | | | | | | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* | Merge branch 'avination' into careminsterMelanie2012-09-271-1/+1
|\ \ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | just remove the damm thingUbitUmarov2012-09-261-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-09-101-1/+8
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| * | bug fixUbitUmarov2012-09-041-4/+6
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| * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+6
| | | | | | | | | | | | flight. FS 4.2.2 does not.
* | | Merge branch 'master' into careminsterMelanie2012-08-231-1/+1
|\ \ \ | |/ / |/| / | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-1/+1
| | | | | | | | | | | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* | Merge branch 'avination' into careminsterMelanie2012-07-061-1/+1
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-041-1/+1
| | | | | | | | | | | | it's timeout
* | | Merge branch 'master' into careminsterMelanie2012-06-151-1/+1
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| * | Put all debug console commands into a single Debug section rather than ↵Justin Clark-Casey (justincc)2012-06-151-1/+1
| | | | | | | | | | | | scattering them over other categories
* | | Merge branch 'master' into careminsterMelanie2012-06-151-1/+10
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| * | Add main instance to internal MainServer.m_Servers list to simplify internal ↵Justin Clark-Casey (justincc)2012-06-151-1/+10
| | | | | | | | | | | | | | | | | | logic. This does require the server to be added before it is set as the main Instance
* | | Merge branch 'master' into careminsterMelanie2012-05-191-39/+61
|\ \ \ | |/ / | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
| * | Fix build break. Comment out EQG deregister/register logging.Justin Clark-Casey (justincc)2012-05-181-10/+10
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| * | Add level 2 debug eq logging which logs event queue polls.Justin Clark-Casey (justincc)2012-05-181-23/+32
| | | | | | | | | | | | Refactor: eq message logging into common method.
| * | refactor: move EventQueueGet path generation into common method. Rename ↵Justin Clark-Casey (justincc)2012-05-181-20/+33
| | | | | | | | | | | | some local variables in line with code conventions. Add commented out EQG log lines for future use.
* | | Merge branch 'master' into careminsterMelanie2012-05-051-2/+6
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)2012-05-031-2/+6
| | | | | | | | | | | | | | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
* | | Merge branch 'master' into careminsterMelanie2012-04-271-1/+1
|\ \ \ | |/ / | | / | |/ |/| | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-271-1/+1
| | | | | | | | | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.