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path: root/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps (follow)
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* typosUbitUmarov2018-07-141-2/+2
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* a few changes about test mesh uploadsUbitUmarov2018-07-141-26/+27
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* add Cap_FetchLib2 note that this is still local to regions, not using grid ↵UbitUmarov2018-01-271-3/+3
| | | | as it possible should, but this needs more work, and issue with HG older grids/regions
* got tired of creating stringbuildersUbitUmarov2018-01-251-27/+26
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* a few changes to encoder and a few more usesUbitUmarov2018-01-251-55/+75
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* add a low level LLSDxml encoder for cases where it makes no sense to use ↵UbitUmarov2018-01-251-34/+33
| | | | more heavy things like OSD, and use it on displaynames
* pesty warningsUbitUmarov2018-01-171-1/+0
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* add a adicional in transit flag to signal HG tps, and use it to ignore ↵UbitUmarov2017-06-091-4/+15
| | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
* move mesh pbs creation code out of mesh upload code into to ↵UbitUmarov2017-04-251-71/+14
| | | | PrimitiveBaseShape.cs
* cosmetics on mesh upload encoding of number of faces on pbs shape. Use ↵UbitUmarov2017-04-251-23/+36
| | | | opensim shape enums in place of libovm for coerence, add a few coments.
* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-251-6/+19
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
* Restructure god level and permissionsMelanie Thielker2017-01-061-1/+1
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-053-47/+47
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* set pbs shape acording to mesh number of (material) facesUbitUmarov2016-12-151-19/+25
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* change caps Sethome fail error reportUbitUmarov2016-12-071-1/+1
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-0/+2
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* a few changes to new GetDisplaynames and friendsUbitUmarov2016-12-041-9/+15
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* replace GetDisplaynames by a handler really usable as a client cap. Most ↵UbitUmarov2016-12-041-0/+84
| | | | capabilities.handlers are so it all things not propor PER CLIENT CAP handlers
* catch some NULL refsUbitUmarov2016-08-191-1/+6
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* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132
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* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-3/+16
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* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-181-2/+143
| | | | info), where info in info message field. only minimal testing done
* several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov2016-08-183-129/+78
| | | | class it, change caps path to be plain random UUID (except SEED)
* Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-041-1/+1
| | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* Allow default permissions from the viewer to be applied to uploaded objects.Melanie Thielker2016-04-291-9/+38
| | | | Make inventory items reflect coorect permissions immediately unstead of after relog
* Make mesh upload respect the same parts maximum as what is set for theMelanie Thielker2016-03-052-1/+2
| | | | simulator
* Fix a couple of typosMelanie Thielker2016-03-051-1/+1
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* change the return list of objects costs, sending a answer if none foundUbitUmarov2015-12-201-38/+30
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* fix the default shape type on upload, it is always convexUbitUmarov2015-11-291-3/+1
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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-211-5/+3
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-031-2/+2
| | | | scenepresence)
* seems to compile ( tests comented out)UbitUmarov2015-09-022-112/+14
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* bad merge?UbitUmarov2015-09-012-127/+1554
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| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | | | | | later this parsing needs to validate the model cost also.
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| | | | | | | | viewers
| * bug fixUbitUmarov2014-10-111-2/+3
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| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
| * change it again...UbitUmarov2014-09-261-1/+1
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| * remove unnecessary argument refUbitUmarov2014-09-261-1/+1
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| * make c# more happyUbitUmarov2014-09-261-4/+1
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| * use central animationset permitions defineUbitUmarov2014-09-261-2/+2
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| * Extend upload verification to all upload pathsMelanie Thielker2014-09-251-0/+8
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| * fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| | | | | | | | animationSet
| * add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
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| * add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
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| * also on other caseUbitUmarov2014-08-091-0/+11
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| * return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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| * move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
| * Merge branch 'master' into careminsterMelanie2013-12-071-0/+4
| |\ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs