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path: root/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs (follow)
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* several changes on BunchOfCaps. Move some mesh cost initialization to its ↵UbitUmarov2016-08-181-0/+21
| | | | class it, change caps path to be plain random UUID (except SEED)
* Make mesh upload respect the same parts maximum as what is set for theMelanie Thielker2016-03-051-1/+1
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* Fix a couple of typosMelanie Thielker2016-03-051-1/+1
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* remove some compile warnings increasing total number by 2UbitUmarov2015-11-211-5/+3
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* change copyright to opensimUbitUmarov2015-09-281-3/+27
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* changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-111-5/+3
| | | | later this parsing needs to validate the model cost also.
* check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-111-5/+39
| | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
* more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-241-8/+5
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* Merge branch 'ubitwork' into avinationMelanie2012-09-231-20/+31
|\ | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-231-6/+20
| | | | | | | | | | | | | | textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
| * report asset upload errors the right awayUbitUmarov2012-09-221-13/+11
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| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-211-4/+2
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* | refix prior commitMelanie2012-09-201-1/+1
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* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
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* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-191-4/+13
| | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-191-11/+45
| | | | check scene prim size limits.
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-191-22/+57
| | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
* same cleanupUbitUmarov2012-09-171-38/+41
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* removed broken fee compressionUbitUmarov2012-09-171-15/+1
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* Make use of mesh cost functionsUbitUmarov2012-09-171-5/+3
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* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596