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* few more minor changes, needs prebuild to be ran.MW2008-04-011-5/+0
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* * Minor cleanupTeravus Ovares2008-03-301-1/+0
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* This update has good news and bad news, first the bad.Teravus Ovares2008-03-301-0/+21
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey2008-03-291-4/+1
| | | | | | | | | | | | affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-251-2/+1
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-0/+9
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* Remove a couple more compiler warnings by commenting unused variables.Charles Krinke2008-03-211-1/+2
| | | | | This takes us down to 15 compiler warnings on a VS2005 C# build.
* * Removed more encoding faults.Adam Frisby2008-03-211-12/+1
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* * Removed a bad encoder.Adam Frisby2008-03-211-4/+2
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* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-7/+13
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-201-1/+1
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames2008-03-191-2/+2
| | | | Life About box when using non-ASCII encodings (bug #769).
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* Formatting cleanup.Jeff Ames2008-03-181-47/+6
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* * Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey2008-03-171-58/+60
| | | | | | | | inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-2/+2
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* Replaced some Console.WriteLine calls with writes to log.Jeff Ames2008-03-171-12/+12
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* Fix Mantis 636Sean Dague2008-03-141-1/+1
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* * You can leave godmode if you want now.Teravus Ovares2008-03-141-1/+2
| | | | | * Fixed a compile error.
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-121-4/+13
| | | | | | * Reduce 'asset not found' console debug spam
* Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW2008-03-121-6/+8
| | | | thanks Grumly57.
* * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey2008-03-111-1/+5
| | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-1/+0
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-4/+141
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Fixed about Text in the profile in grid mode.Teravus Ovares2008-03-031-1/+4
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* * Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares2008-03-031-4/+23
| | | | | | * Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
* Change handler001 through handler009 to moreCharles Krinke2008-03-021-36/+36
| | | | | | | | appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
* Update names of handler010 through handler019Charles Krinke2008-03-021-41/+41
| | | | | | to more appropriate names consistent with use.
* Applying Ahzzmandius' second patch from bug 701. Teravus Ovares2008-03-021-0/+1
| | | | | | ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
* Rename handler020 through handler029 with moreCharles Krinke2008-03-021-41/+41
| | | | | appropriate names consistent with their use.
* Rename handler030 through handler038 with moreCharles Krinke2008-03-021-44/+44
| | | | | appropriate names consisten with their use.
* Rename handler040 through handler049 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their user.
* Rename handler050 through handler059 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their use.
* Rename handler060 through handler069 with moreCharles Krinke2008-03-021-42/+42
| | | | | appropriate names consistent with their use.
* Rename handler070 through handler079 with moreCharles Krinke2008-03-021-43/+43
| | | | | appropriate names consistent with their use.
* Rename handler080 through handler089 with moreCharles Krinke2008-03-011-58/+58
| | | | | appropriate names consistent with their use.
* Beginning to change all handler000 through handler094Charles Krinke2008-03-011-25/+24
| | | | | | | | | | | | to more meaningful names starting from the end and working backwards. handler094 -> handlerRequestAsset handler093 -> handlerPacketStats handler092 -> handlerGodKickUser handler091 -> handlerUpdatePrimGroupRotation handler090 -> handlerUpdatePrimRotation Others to come shortly.
* disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW2008-02-271-3/+3
| | | | asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
* After seeing sdague do his happy dance over trunk working "the best he has ↵MW2008-02-271-70/+77
| | | | | | | | ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
* UserService.ClearAgent call is no longer made when a childagent connection ↵MW2008-02-271-1/+1
| | | | | | | is being closed. DisableSimulatorPacket now skips the packet throttles
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-12/+10
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* * Converted the last of the events to the private delegate instance method ↵Teravus Ovares2008-02-221-2/+4
| | | | to avoid race conditions.
* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-1/+1
| | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
* fixed it so that the different types of trees now work (show up in the ↵MW2008-02-221-1/+5
| | | | clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
* * Relative large ClientView refactoring of packet Events into .Net ↵Teravus Ovares2008-02-221-256/+686
| | | | recommended format.
* * Fixed an issue where the client thread was aborted before the UDP server ↵Teravus Ovares2008-02-211-4/+11
| | | | | | | sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) * This update might make things better, it might expose another issue.
* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-0/+1
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* * Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares2008-02-201-12/+69
| | | | Groups Module, made it shared to save on threads.
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+1
| | | | | | * Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-191-0/+1
| | | | threads so it will be easier to debug.