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path: root/OpenSim/Region/ClientStack/ClientView.PacketQueue.cs (follow)
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* merged ClientView into a non partial class. WillSean Dague2007-11-281-373/+0
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
| | | | | | | | code. Fix typo on throttling Task packets incorrectly
* moved out nested class to it's own fileSean Dague2007-11-271-15/+0
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* some variable renames to help me read the throttle codeSean Dague2007-11-271-21/+21
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* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-251-1/+2
| | | | to if their logon region is down. Known good region, sort of.
* * Added more commentsTeravus Ovares2007-11-221-7/+7
| | | | | * Tweaked the esoteric throttler parameters again.
* * Added another code path to skip the packet throttle queues when there's no ↵Teravus Ovares2007-11-221-7/+73
| | | | need to queue the packet up.
* Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares2007-11-221-3/+47
| | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-5/+5
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* turn back on verbose message for resending packetsSean Dague2007-11-091-2/+2
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* * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares2007-11-091-2/+2
| | | | spike when the network connection isn't 100% and fast.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-301-19/+20
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Yet some more connectivity restructuringlbsa712007-09-181-3/+9
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-0/+314