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path: root/OpenSim/Region/ClientStack/ClientView.API.cs (follow)
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* * Optimized usingslbsa712007-10-301-254/+284
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-3/+7
* Started the process of cleaning up AssetCache and moving most of the code int...MW2007-10-291-0/+1
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+17
* * Made EstateSetting static since there's only one instance, and we only need...lbsa712007-10-221-20/+20
* == The "right name and place" commit ==lbsa712007-10-051-1/+0
* * Yet some more connectivity restructuringlbsa712007-09-181-1/+3
* * Handlerized ViewerEffectlbsa712007-09-181-0/+1
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-30/+23
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-8/+1
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+21
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-11/+18
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-8/+49
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+1
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-0/+1
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-0/+1
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-0/+1
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-211-0/+1
* Instant Messages between users in the same region should actually now work.MW2007-08-201-13/+15
* small clean up.MW2007-08-191-1/+17
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-28/+98
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-0/+12
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-0/+2
* Few small fixesMW2007-08-101-3/+3
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-1/+1
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-091-13/+5
* CAPS should now be working in standalone mode. Texture uploads will work even...Brian McBee2007-08-081-4/+14
* * Now we have boxes. Yay!lbsa712007-08-061-23/+13
* * Applied issue#254 - startpingcheck should not be reliable if it's being res...Adam Frisby2007-08-011-1/+3
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Pa...MW2007-08-011-0/+13
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
* Deleting objects should now work. But beware they aren't send to your trash f...MW2007-07-291-2/+2
* Should now have version 0.1 of our new ruth default avatar. At the moment, yo...MW2007-07-271-6/+6
* A few changes so that the number of warnings is less but without deleting eve...MW2007-07-271-4/+3
* More work on inventory and opensim library.MW2007-07-261-0/+8
* * Started renaming world to Scenelbsa712007-07-261-1/+1
* Added the default shape to the OpenSim library. Now need to get the new ruth ...MW2007-07-251-15/+15
* * SendLayerData overload including coords now uses patch number rather than c...Adam Frisby2007-07-241-2/+2
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-1/+3
* * Assortment of Console changes - console messages are now grouped into modul...Adam Frisby2007-07-201-2/+2
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+46
* Added some Alert methods to Scene , and a console command handler. So from th...MW2007-07-191-0/+26
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-191-4/+4
* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-3/+4
* Sculpted Prims should now work. MW2007-07-181-0/+2
* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-100/+1
* * Added a FileSystemObject to SimpleApplbsa712007-07-181-2/+2
* changed to native line ending encodingSean Dague2007-07-161-1180/+1180
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-1/+2