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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
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Addresses http://opensimulator.org/mantis/view.php?id=5786
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console prompt
This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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modules command in OpenSim.cs now shows both shared modules and region modules.
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of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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the others
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done for most other scene config params
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retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
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with the main create user prompts
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UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
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This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
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entries on standalone if applicable.
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with the same id as one that already exists.
Addresses http://opensimulator.org/mantis/view.php?id=5617
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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actually worked
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This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
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actually used since being superseded by the connector architecture in 0.7
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This is to create greater consistency with all the other show commands.
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earlier on.
Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
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default instead of None
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yes instead of no.
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clearer what they relate to.
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same name as an existing estate.
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existing opensim estate when there aren't any. Proceed directly to estate setup instead.
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a local variable
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region part of an existing estate, then list the existing region names.
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different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
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show circuits: shows the lists of agent circuit data
show http-handlers: shows the currently registered http handlers
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unsuccessful
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[<key>]"
The config get command shows a current config value on the console.
Now, if <key> is omitted then all the values for the given section are printed.
If <section> is ommitted then all sections and all keys are printed.
Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
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of bytes.
Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
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Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
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ImprovedTerseObjectUpdate messages
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