| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
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XML as well.
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Committing the above patch with changes. Thank you, Gerhard. Removed
unneccessary verbosity in case of no error, added more output for errors.
Added support for HTTP Uri fetching which I had added in my last commit.
Converted the Console.WriteLines to log4net.
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is a http:// URI, it will be fetched and parsed as an XML config.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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standalone. (not sure if this will fix your issue daTwitch.. it's probably not even a bug)
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have them.
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*** This only works for LLCLientView at the moment ***
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* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to.
* Thanks Gerhard
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knew? Reverting that.
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a better chance of working out of the box
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default script engine to XEngine. This won't change anything if you
already specified the default in your OpenSim.ini.
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* Disabled by default (see OpenSim.ini.example for how to enable)
* Saves exceptions to a folder on disk (default "crashes") when enabled.
* These reports can then be uploaded or posted to help debug an error.
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GCSettings.LatencyMode.ToString());
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* Enabled GC server
* Enabled concurrent collections
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OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
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commands file
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sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port".
* This is a high profile candidate for a unit test. (big)
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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
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login-enable : Allow login at sim level (opensim.exe)
login-disable: Stop any login BUT keep the logged avt
login-status : Return the actual status
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This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
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region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
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release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
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Makies OpenSimBase even more friendly to subclassing
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ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
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Class... Framework/ConfigSettings.
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ClientStackUserSettings class
* This conforms better to other module usage
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on-/offline updates, calling cards for friends.
This adds methods in the DB layer and changes the MessagingServer, so a full
update (incl. UGAIM) is necessary to get it working. Older regions shouldn't
break, nor should older UGAIM break newer regions, but friends/presence will
only work with all concerned parts (UGAIM, source region and destination
region) at this revision (or later).
I added the DB code for MSSQL, too, but couldn't test that.
BEWARE: May contain bugs.
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* set debug scene name on scene registration, rather than within the Scene constructor
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interactive OpenSim class
* direct module import is temporary
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server
* use default inventory archive name if none is given
* other minor cleanups
* this facility is not useable yet
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