| Commit message (Collapse) | Author | Age | Files | Lines |
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff)
* Typing help <topic> will give information about commands specific to that topic
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* The same information is available via SceneManager
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the large number of different things that Scene does
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* other minor tidy up
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* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode
* The other options can (local, grid, etc) can still be used explicitly as before
* Also change OpenSim.ini.example and the surrounding explanative text
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* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows
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the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
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linked hypergrid region's real location is within 4096,4096 map spaces of its "local" location. If it is outside of that range ( so it wouldn't be possible to teleport to it) then it ignores it and doesn't create a link.
See the hypergrid wiki page for more details.
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from a xml file.
Console Command: link-mapping <StartXloc> <StartYloc>.
This results in only the last two digits of any of the locations defined in the xml file being used, and those 0-99 values being added to the StartXloc and StartYloc figures.
For more infomation, see the email on the mailing list and the soon to be added instructions on the wiki's hypergrid page.
Also made the Secion Names in xml file case insensitive.
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loading. So that certain links in the file will be ignored. See the wiki's hypergrid page for details (in about a hour).
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Although its currently still activated by using console command: link-region <URI of xml file> , the uri should be able to be a local file path or a http uri. I'm adding details of the format of the xml file to the wiki's hypergrid page.
TODO: Add a initial startup option for setting the uri and making it autoload it.
Add support for scanning the xml file to check that its own region(s) aren't in the list, and if they are, ignoring them. This would allow setting up "virtual link/grid lists" on webservers, that people can add their own regions to and also point those regions to those same lists, so they load the other region's data.
Add support for automapping of those region/link lists.
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* If this was crucial to someone then it should be reinsertable as a module
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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scene - this is always available via CommsManager
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* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
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XML as well.
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Committing the above patch with changes. Thank you, Gerhard. Removed
unneccessary verbosity in case of no error, added more output for errors.
Added support for HTTP Uri fetching which I had added in my last commit.
Converted the Console.WriteLines to log4net.
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is a http:// URI, it will be fetched and parsed as an XML config.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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standalone. (not sure if this will fix your issue daTwitch.. it's probably not even a bug)
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have them.
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*** This only works for LLCLientView at the moment ***
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* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to.
* Thanks Gerhard
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knew? Reverting that.
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a better chance of working out of the box
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default script engine to XEngine. This won't change anything if you
already specified the default in your OpenSim.ini.
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* Disabled by default (see OpenSim.ini.example for how to enable)
* Saves exceptions to a folder on disk (default "crashes") when enabled.
* These reports can then be uploaded or posted to help debug an error.
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GCSettings.LatencyMode.ToString());
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* Enabled GC server
* Enabled concurrent collections
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OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
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commands file
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sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port".
* This is a high profile candidate for a unit test. (big)
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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
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login-enable : Allow login at sim level (opensim.exe)
login-disable: Stop any login BUT keep the logged avt
login-status : Return the actual status
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