| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
plugin. This makes it easy for developers to experiment with alternative communication protocols
|
|
|
|
|
|
| |
Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
|
|
|
|
|
|
|
|
|
| |
same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
|
| |
|
|
|
|
|
|
|
| |
was incorrectly sending the command along with the args to the CommandDelegate
help was getting lost on top of normal help & help was getting missed except
in an exact match (and only returning the first)
|
|
|
|
|
|
| |
0001495: [PATCH] Adds an API for for plugins to create
new Console commands and Help
|
| |
|
|
|
|
| |
they appear in non-console servers too
|
|
|
|
|
|
|
|
| |
must remember to nant clean
* Hook all server startups into base opensim server startup method
|
| |
|
| |
|
|
|
|
|
|
| |
* Now all servers respond to the "show version" command on the console
|
|
|
|
|
|
|
|
| |
grid managing
* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
|
|
|
|
|
|
|
|
| |
tar loading code
* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
|
| |
|
|
|
|
|
|
|
|
|
| |
not even gzipping yet!
* Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long
* No user functionality yet
|
| |
|
|
|
|
| |
explicitly, rather than leaving it out completely and possible engendering confusion
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
|
|
|
|
|
|
|
|
| |
parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
|
|
|
|
|
|
|
|
|
| |
"About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
|
|
|
|
|
|
| |
* Please file a mantis if you are not able to use load-xml2/save-xml2 but can successfully use load-xml/save-xml
|
|
|
|
|
|
|
|
|
| |
HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in,
allowing RestHandlers to set response status code, redirections, etc.
|
| |
|
|
|
|
|
|
|
| |
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
|
|
|
|
|
|
| |
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
|
| |
|
|
|
|
|
|
| |
*Removed hardcoded permissions checks
*Added permissions checks where needed
|
|
|
|
| |
startup will now terminate instead of carrying on (and thus burying the error message)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
fix), change formatting of version information printed to the log
* Push printing down into OpenSimMain so both console and consoleless configurations will get it
|
|
|
|
|
|
|
|
| |
Implements the show version command.
If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository)
A patch to also send this to the client should follow shortly
|
|
|
|
|
|
|
|
| |
where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
|
| |
|
| |
|
|
|
|
|
|
|
| |
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
|
|
|
|
|
|
| |
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
|
|
|
|
| |
to UDPServer. Going to reduce this with an abstracted constructor in a bit.
|
|
|
|
| |
are in.
|