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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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Conflicts:
OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
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5 seconds.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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Prevents empty instances from hanging around when Mono.Addins messes up
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The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
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to make it more configurable.
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... Then, make sure we also check the old-style module stack before we throw a tantrum
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loading if the specified permissions modules fail to load.
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Signed : The Masqued Foxi
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Those two events could be used to compute the region availibility
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a bit of git
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thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
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when [Startup] section is not present (though this is extremely unlikely).
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disabled for testing purposes if necessary.
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bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
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shutdown.
Adds regression test for this case.
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Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
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config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
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is given.
This is done by calling the constructor only with a directory if one is actually given.
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