| Commit message (Collapse) | Author | Age | Files | Lines |
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... Then, make sure we also check the old-style module stack before we throw a tantrum
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loading if the specified permissions modules fail to load.
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can fail if no land is loaded
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stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
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Signed : The Masqued Foxi
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Those two events could be used to compute the region availibility
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a bit of git
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* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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deleted, including old LoginService.
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
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unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
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handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
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* Remove client servers when regions are closed or removed
* Thanks randomhuman!
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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minimally. A few bugs to catch now.
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the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
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massive bug that was introduced in revision 1. So here is the first part of that fix.
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Change all uses of the HttpServer properties to use the new singleton
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The admin_close_region method removes a region from the simulator without deleting it.
The region can then be recreated by calling admin_create_region with the same UUID.
There is also a change to admin_create_region to facilitate this.The reason I want
to have this functionality is to make it possible to detach regions when they are
idle and recreate them on demand through a web interface. It's probably doable
using the existing methods by saving and loading oars, but it also doesn't seem
like that should be necessary.
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file if it has no sections left.
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* If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds
* Timeout executes abort, since missing assets in an OAR seems bad
* This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service
* This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
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LICENSE.txt.
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jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here.
Addresses mantis #3707, mantis #3713, mantis #3686.
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loop as it really is a "constant"
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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Adding a jsonp wrapper to the user supplied status report
uri if the key "callback" exists. It will work with many
javascript toolkits to provide an ajax callback to allow
the browser to update stats reports without the
intervention of an intermediate server.
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Move json stats to non-published resource name
Remove well-known resource name for json stats,
creating dynamic uris with private keys and add
a user configurable resource name for region owner usage.
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scene.oar, for clarity
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attempt to reduce confusion
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