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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSimBackground.cs
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2009-03-10
* Cleanup and CCC (Code Convention Conformance)
lbsa71
1
-2
/
+3
2008-11-05
more startup/initialisation refactoring
MW
1
-1
/
+1
2008-11-05
Moved most of the configuration fields from Opensimbase to their own Class......
MW
1
-1
/
+1
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
1
-8
/
+8
2008-06-01
* Fix build break by eliminating remaining IScenePermissions references - mus...
Justin Clarke Casey
1
-2
/
+2
2008-06-01
* Move log version printing up into BaseOpenSimServer
Justin Clarke Casey
1
-1
/
+1
2008-06-01
* Refactor: Split opensim background server into a separate class
Justin Clarke Casey
1
-39
/
+36
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
1
-3
/
+3
2008-05-26
* Break out baby archiving code into separate class ready for async asset req...
Justin Clarke Casey
1
-54
/
+2
2008-05-26
* Extract and boil down necessary texture UUIDs for an archive of the scene p...
Justin Clarke Casey
1
-1
/
+14
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-05-24
* Refactor: Change previous commits Object methods to SceneObject methods ins...
Justin Clarke Casey
1
-0
/
+6
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+51
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-24
/
+23
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
2008-05-09
Update svn properties.
Jeff Ames
1
-48
/
+48
2008-05-08
* Some refactorings.
Adam Frisby
1
-0
/
+48