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path: root/OpenSim/Region/Application/OpenSimBackground.cs (unfollow)
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2015-09-03Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto1-1/+1
2009-10-09Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman1-0/+1
contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-07-10Now we are past revision 10000, I think its time to start to fix that ↵MW1-1/+1
massive bug that was introduced in revision 1. So here is the first part of that fix.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-17adding log statement on shutdown in background modeDr Scofield1-0/+1
2009-04-16- turn private m_gui into protected m_gui to allow manipulation inDr Scofield1-11/+2
derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false
2009-03-10* Cleanup and CCC (Code Convention Conformance)lbsa711-2/+3
2008-11-05more startup/initialisation refactoringMW1-1/+1
2008-11-05Moved most of the configuration fields from Opensimbase to their own ↵MW1-1/+1
Class... Framework/ConfigSettings.
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-8/+8
2008-06-01* Fix build break by eliminating remaining IScenePermissions references - ↵Justin Clarke Casey1-2/+2
must remember to nant clean * Hook all server startups into base opensim server startup method
2008-06-01* Move log version printing up into BaseOpenSimServerJustin Clarke Casey1-1/+1
2008-06-01* Refactor: Split opensim background server into a separate classJustin Clarke Casey1-39/+36
2008-05-28* Put in stubs for "load-oar" command, including ultra-primitive temporary ↵Justin Clarke Casey1-3/+3
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-26* Break out baby archiving code into separate class ready for async asset ↵Justin Clarke Casey1-54/+2
requesting * No user functionality yet
2008-05-26* Extract and boil down necessary texture UUIDs for an archive of the scene ↵Justin Clarke Casey1-1/+14
prims * no user functionality yet
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames1-20/+20
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey1-0/+6
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Get the xml2 entities serialization representation in the archiver moduleJustin Clarke Casey1-5/+51
* Not yet reusing serialization module - this will happen in the future * No user functionality yet
2008-05-22* Plug in stubbed out archiver moduleJustin Clarke Casey1-24/+23
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.