| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| |
| |
| |
| | |
same grid don't have the publisher as owner.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| |
| | |
switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| |
| |
| | |
Move setting from ini to existing facitilies - thanks justincc
toggle with console command: debug teleport
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
selection code rather than before.
This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| | |
dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
|
|\ \
| |/ |
|
| | |
|
| | |
|
| |
| |
| |
| | |
non-event queue inbound http requests to a simulator
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
|
| |
| |
| |
| | |
Addresses http://opensimulator.org/mantis/view.php?id=5786
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| | |
console prompt
This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
|
| |
| |
| |
| | |
modules command in OpenSim.cs now shows both shared modules and region modules.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Framework/Watchdog.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| | |
This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
with the same id as one that already exists.
Addresses http://opensimulator.org/mantis/view.php?id=5617
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| | |
This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
This is to create greater consistency with all the other show commands.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
earlier on.
Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
|
|\ \
| |/ |
|