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2015-03-13Actually start a region created via the "create region" console command.Justin Clark-Casey (justincc)1-0/+2
Addresses http://opensimulator.org/mantis/view.php?id=7478
2015-03-11help restart message correctedShy Robbiani1-1/+1
The "restart" console command restarts the currently selected region or all regions in this instance if root is selected. Changed the message accordingly.
2014-10-11minor: add --default-user option to "load oar" help long description. Do ↵Justin Clark-Casey (justincc)1-12/+13
other small tidies of "load oar" console command help.
2014-09-23Add persistent command history in consoleJak Daniels1-1/+1
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-08-08Change MaxPoolThreads default in code as well from 15 to 300Justin Clark-Casey (justincc)1-1/+1
2014-07-09Fix bug in "show modules" comamnd that was showing shared modules as ↵Justin Clark-Casey (justincc)1-1/+1
non-shared and non-shared as shared
2014-07-05Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)1-2/+8
2014-06-01Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto1-1/+1
Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
2014-05-06Console commands for Estate MgmtDev Random1-0/+113
2014-05-06updated version of default user switch for load oar :q :qMatt Lehmann1-0/+1
2014-04-03Move new Estate commands to OpenSim.csDev Random1-2/+135
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-03-24Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz1-1/+1
Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
2014-03-05Add UUID and ready status (whether region has finished starting up) to "show ↵Justin Clark-Casey (justincc)1-10/+17
regions" console output.
2014-02-15Fix displacement and location operations on legacy trees and grass inRobert Adams1-4/+4
the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.
2014-02-02Add "--no-objects" parameter to 'load oar'.Robert Adams1-0/+2
2014-02-02Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams1-8/+8
existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
2014-01-19varregion: remove --noterrain and --noparcel parameters in 'load oar'.Robert Adams1-4/+10
Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".
2014-01-19varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams1-2/+4
--noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
2014-01-19varregion: add --displacement parameter to 'load oar'.Robert Adams1-2/+3
Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams1-2/+2
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.
2013-12-10Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia1-2/+88
repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
2013-11-26"rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵dahlia1-4/+15
of rotation and center can be optionally overridden in the command line
2013-11-26add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵dahlia1-0/+33
but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
2013-11-19Fix bug where "show modules" would accidentally list all the shared modules ↵Justin Clark-Casey (justincc)1-1/+1
again as "non-shared" Addresses http://opensimulator.org/mantis/view.php?id=6860
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-2/+2
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)1-1/+1
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-26minor code formatting for the sake of consistency and readabilitydahlia1-18/+36
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-2/+2
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-08-08Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams1-2/+2
Add 'callback' query parameter to managed stats return to return function form of JSON data.
2013-08-08Add a JSON web fetch of the statististics managed by StatsManager.Robert Adams1-0/+7
Disabled by default. Enable by setting [Startup]ManagedStatsRemoteFetchURI="Something" and thereafter "http://ServerHTTPPort/Something/" will return all the managed stats (equivilent to "show stats all" console command). Accepts queries "cat=", "cont=" and "stat=" to specify statistic category, container and statistic names. The special name "all" is the default and returns all values in that group.
2013-08-08Remove never implemented stub modules commands (list, load, unload) from ↵Justin Clark-Casey (justincc)1-40/+0
back in 2009. "show modules" is the functional console command that will show currently loaded modules. Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-07-18Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.Dan Lake1-1/+3
2013-07-17command line kick user now uses exact name match instead of substring search ↵Dan Lake1-2/+3
to avoid kicking the wrong user or multiple wrong users.
2013-07-04change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)1-51/+0
"debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
2013-06-17Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)1-1/+1
simulator console This means the "show stats" command is now active on the robust console.
2013-03-14Log same environment information to Robust log as is already done for ↵Justin Clark-Casey (justincc)1-0/+1
simulator logs, for debug purposes
2013-02-27Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)1-1/+1
2013-02-27Get "show modules" console command to show modules in alphabetical order, ↵Justin Clark-Casey (justincc)1-7/+20
and group shared and non-shared modules together This is to make it easier to tell if a region has a certain module active or not
2013-01-10Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)1-37/+0
scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)1-1/+1
2013-01-10Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)1-2/+0
2013-01-10Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)1-4/+6
disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
2012-11-23Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)1-0/+20
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)1-36/+0
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)1-128/+6
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-16/+1
This helpfully lists version information, startup location and console log level
2012-11-12Remove the old style module loader and all references to itMelanie1-43/+4
2012-10-29Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)1-1/+1
This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)1-3/+10
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-09-14Support multi-region OAR filesOren Hurvitz1-1/+2
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.