| Commit message (Collapse) | Author | Age | Files | Lines |
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[Startup] section.
These are long unused but confusingly will be seen in the [Startup] section on a "config save".
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just environment variables
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estate bans also, and delete the obsolete config var.
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config sections or files a bit more user friendly.
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Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
Nini @ https://github.com/BlueWall/Nini-Dev
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the others
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done for most other scene config params
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user expectations.
It also matches the default setting in the OpenSim.ini.example file
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actually used since being superseded by the connector architecture in 0.7
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unsuccessful
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all the other default files"
This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1.
Reverted by agreement.
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other default files
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Provide a mostly empty OpenSim.ini.example
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OpenSim.ini.example to bin/OpenSimDefaults.ini.example
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* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
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OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
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been removed from Data.Null.NullPresenceData
Unfortunately, this meant publicly exposing the underlying service for the connector.
The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config.
Unfortunately, this would require a lot of work in this case but might be the better way forward.
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modules can use it
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lots of other obsolete configs.
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in code and in OpenSim.ini.example
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files only from last path component.
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Include-Modules = "addin-modules/*/config/*.ini" will now work.
Adds Util.Glob, which will resolve a globbed path into a string list.
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treated as another ini source to load.
For example:
Include-Asset = AssetSetup.ini
will load AssetSetup.ini after all other ini files are done.
This works recursively, too
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* Moved the constants out into a separate DefaultConfig
* Pulled configMember up
* Some minor CCC
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
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directory rather all files types in that folder.
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allows the spliting up of opensim.ini into multiple ini files.
The ini files in this folder are loaded after the masterini file (if that is set) and before opensim.ini.
The default folder it looks for and searches is "bin\config", but that can be set by using the command arg "-inidirectory=<path>" (path is local to bin\) when starting up opensim.exe.
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* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
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* This enables parsing of xml files and files obtained via http for the -inimaster option as well as -inifile
* Thanks StrawberryFride!
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The change makes two principal implementation changes:
[1] It removes the hard coded set of possible asset server client
implementations, allowing any arbitrary implementation that has been
identified to the PluginLoader as an appropriate extension. The
extension point for asset server client extension
is /OpenSim/AssetServerClient. All of the old configuration rules have
been preserved, and any of the legacy configuration values will still
work as they did before, except the implementation is now loaded as a
plug-in, rather than as a hard-coded instantiation of a specific class.
The re-hashing of IAssetServer as an extension of IPlugin made upgrading
of the implementation classes a necessity.
Caveat: I have not been able to meaningfully test the crypto-grid
clients. I believe they should work correctly, but the refactoring
necessary to handle plug-in based initialization (vs constructor-based
initialisation) admits the possibility of a problem.
[2] The asset cache implementation, previously introduce as a hard-code
class instantiation is now implemented as an IPlugin. Once again the
previous (configurationless) behavior has been preserved. But now it is
possible for those interested in experimenting with cache technologies
to do so simply by introducing a new extension for the asset cache
extension point (/OpenSim/AssetCache).
I've tested all of the configuration settings, after applying the patch
to a newly extracted tree, and they seem to work OK.
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* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode
* The other options can (local, grid, etc) can still be used explicitly as before
* Also change OpenSim.ini.example and the surrounding explanative text
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