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2007-06-26* Terrain filters! - Think photoshop-style filters for terrain.Adam Frisby3-19/+148
* Terrain filters may be written in either C# or JavaScript and loaded at runtime Use: terrain csfilter somefile.cs -- Loads a C# filter terrain jsfilter somefile.js -- Loads a JavaScript filter Once a terrain filter has been loaded, you can use the command as normal, eg terrain demofilter
2007-06-20* Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby1-0/+83
by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
2007-06-20* Bonus commit: "terrain save" now supports a 'PNG' method.Adam Frisby1-1/+5
2007-06-20* Added support for "revert" and "bake" commands on terrain consoleAdam Frisby1-1/+30
* Implemented "IMG" load method for "terrain load" - supports PNG, BMP, TIFF, TGA and probably a handful of other formats.
2007-06-20* Replaced old logging mechanism with new shiny logging mechanismAdam Frisby1-13/+99
* Console, I bid thee farewall. Use "Log" now where console used to exist.
2007-06-19Made a base class from the Grid mode UserServer.UserManager and included ↵MW1-1/+1
that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
2007-06-17Fixed inverted map texture problem.MW1-1/+2
Added(from trunk) the loading of terrain files defined in the region.xml files.
2007-06-17Each Region will now generate a texture image of their terrain and this will ↵MW3-0/+49
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
2007-06-17* Added the two Sample Apps to the solutionlbsa711-1/+1
* Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
2007-06-14* Applied Prebuild fixes to Sugilitelbsa712-10/+10
* Rebuilt project files * ignored some bins
2007-06-11*Added and updated copyright headers on all files in both OpenSim and OGSmingchen2-1/+55
2007-06-09* LogFile now defaults to "{apptype}.log"lbsa711-12/+0
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
2007-06-08*Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData ↵mingchen1-1/+1
classes *Incorporated EstateSettings into the RegionInfo class *Next step is to load from db, save to db the parcel and estate settings
2007-05-26Goodbye WorldMW1-1/+1