| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
* Terrain filters may be written in either C# or JavaScript and loaded at runtime
Use:
terrain csfilter somefile.cs -- Loads a C# filter
terrain jsfilter somefile.js -- Loads a JavaScript filter
Once a terrain filter has been loaded, you can use the command as normal, eg
terrain demofilter
|
|
that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
|
|
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
|
|
* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
|
|
* Rebuilt project files
* ignored some bins
|
|
* Updated vs2005 files as well
|
|
|
|
Added some more prompts and stuff to ServiceManager
|
|
should now be okay. Now onto the Grid servers...
|
|
|
|
the Grid servers can be a separate solution to the region server.
|
|
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
|
|
class a bit and added a WorldBase class (that World now inherits from)
|
|
Imported crappy monodevelop GTK# manager app (tis embarrassing)
|
|
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
|
|
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
|
|
|
|
|
|
|
|
the intention to make a more complex version communicating with the main libterrain later via socket.
|
|
|
|
|
|
|
|
|
|
* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
|
|
Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
|