| Commit message (Collapse) | Author | Files | Lines |
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* Rebuilt project files
* ignored some bins
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* Updated vs2005 files as well
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* And, as always, some bin ignores
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*Updated prebuild.xml
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
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about land box)
*Added the rest of the member variables relating to parcels in the ParcelData class
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*Adding every .build and .csproj to get ccnet working (hopefully)
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*Added parcel join support
*Made parcel saving and loading much more efficient
*Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server)
*Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
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*Added support for Subdivision (use master avatar to login to try out)
*Added Parcel Border support
*Enabled user account storage, but only when a new account is created
Bug Fixes:
*Fixed crash on startup while in sandbox when "Setting up master avatar"
*Fixed most core functions in ParcelManager and Parcel that where broken
*Fixed Parcel saving to database
Known Issues:
*Dividing parcel fails in viewer (gives an error about needing 2 parcels)
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* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
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*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
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Added some more prompts and stuff to ServiceManager
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* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
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just missing backend comms and working Avatar/primitives classes.
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* deleted all those *.user - ignore them next time!
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test it under nant, and the releng scripts might need updating as we now have two solutions.
Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.
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should now be okay. Now onto the Grid servers...
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