| Commit message (Collapse) | Author | Age | Files | Lines |
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* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
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underground if you have terrain of reasonable height.
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*Added Configuration option for Master User Avatar name and (in sandbox mode) password
*Added support for Master User in sandbox mode. Support lacks for grid mode still.
**Grid support is possible when remotely fetching avatar data by name and UUID is available
*Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
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*Still crashes the client. HelP!
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*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
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to fully remove.
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needed
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*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
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coordinates than the rest of the graphics community! =p)
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* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
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than being hard coded in the handshake packets.
* Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values.
* Added notes on how terrain texturing works to their definition in regionInfoBase.
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to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
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to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
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recieved. Terrain is always updated every Backup() call anyway.
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