| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead
* Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
|
|
|
|
|
|
|
|
|
|
| |
*Added Parcel Backup Support for DB4. Other storages currently do not save
*Added parcelIDList in ParcelManager to speed up parcel fetching at position
*Added ParcelData.cs and ParcelData class for better storage support
*Documentation for parcel added
*2 Parcel Related bug fixes
|
|
|
|
|
|
|
| |
*Created Parcel class to handle each parcel
*Created ParcelManager class to handle the Parcel Object
*For now, by default it is assigned to a fake avatar key and set for sale to L$0
|
|
|
|
| |
coordinates than the rest of the graphics community! =p)
|
|
|
|
|
|
| |
* Removed strip2.png - added defaultstripe.png
* World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
|
|
|
|
| |
to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
|
|
|
|
| |
to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
|
|
|
|
| |
recieved. Terrain is always updated every Backup() call anyway.
|
| |
|
|
|