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path: root/OpenSim/OpenSim.RegionServer/world/Avatar.cs (unfollow)
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2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby1-0/+27
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby1-5/+5
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-03* Removed more referencesAdam Frisby1-4/+4
2007-05-27* Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby1-16/+16
than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
2007-05-25First part of border crossing fix.MW1-1/+31
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-3/+4
the Grid servers can be a separate solution to the region server.
2007-05-21More work on adding Events to ClientView (and registering to handle those ↵MW1-1/+14
events in Avatar and World)
2007-05-21Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW1-4/+4
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-15Added RemoveAvatar() method to physics plugins, should be called on log out ↵MW1-0/+4
(needs doing) and when downgrading a client to a child-avatar (should be working)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-5/+5
more, 94 warnings in the compiler...
2007-05-12Increased the flying speed MW1-1/+1
2007-05-04* Removed superfluous int to prevent warningAdam Frisby1-1/+0
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
2007-04-30fixed the VS 2005 solution/ project files.MW1-4/+3
and a couple of other small changes
2007-04-26At last: avatar-template.dat is no moreMW1-5/+13
2007-04-26Mostly working again.MW1-3/+37
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-9/+18
viewer 1.15.02, due to big changes in the message templates.
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW1-3/+3
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth1-2/+2
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-11* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa711-1/+1
* Now dumping default value in config. *
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby1-2/+2
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-2/+2
2007-04-04Split Avatar class into three partial classes (hopefully will make it easier ↵MW1-283/+4
to work on)
2007-04-03* Extended Script API with GetRandomAvatarlbsa711-22/+3
* The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ↵MW1-1/+1
only a very basic brush algorithm (and can't change the brushes size)
2007-03-28RIP OpenSimRoot. (removed)MW1-9/+45
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-15/+24
2007-03-27* Reverting todays work. It was worth a try.lbsa711-24/+15
2007-03-27* Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa711-15/+24
2007-03-26preparing to add full clothes/body part support. MW1-14/+47
Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-23Added Fly animationMW1-4/+21
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW1-185/+59
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵gareth1-1/+1
walking is very "doh!")
2007-03-23Added initial (buggy) support for animationsgareth1-4/+34
2007-03-23Added LoadAnims()gareth1-2/+151
2007-03-22brought zircon branch into trunkgareth1-0/+501