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path: root/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs (follow)
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* * Wiping trunk in prep for SugiliteAdam Frisby2007-07-111-62/+0
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* *Forgot to initialize estateSettings variable in RegionInfoBasemingchen2007-06-071-8/+8
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* *Added EstateSettings.cs and moved many relevant variables from ↵mingchen2007-06-071-30/+3
| | | | | | | | RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase *Added a few missed copyright headers *Fixed a filename typo
* *Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen2007-06-071-1/+1
| | | | | | | | NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
* * Added proper copyright notices to everything (1/3)Adam Frisby2007-06-051-0/+27
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* Added Basic Parcel Supportmingchen2007-06-031-0/+1
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-271-16/+22
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-271-0/+23
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* Renamed the new Directories. (removed the "-Source" from the end of them)MW2007-05-241-0/+32