Commit message (Collapse) | Author | Files | Lines | ||
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2007-06-12 | (no commit message) | MW | 1 | -327/+0 | |
2007-06-12 | More rearranging. | MW | 1 | -0/+0 | |
2007-06-11 | *Added and updated copyright headers on all files in both OpenSim and OGS | mingchen | 1 | -0/+28 | |
2007-06-07 | *Cleaned up namespaces, filenames, etc in OpenSim.RegionServer | mingchen | 1 | -326/+0 | |
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning | |||||
2007-06-05 | * Added proper copyright notices to everything (1/3) | Adam Frisby | 1 | -0/+27 | |
2007-06-05 | * Removed MainConsole.Instance.WriteLine completely | Adam Frisby | 1 | -3/+4 | |
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely. | |||||
2007-06-05 | * Removing dead comments | Adam Frisby | 1 | -3/+0 | |
2007-06-03 | Added Basic Parcel Support | mingchen | 1 | -0/+2 | |
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0 | |||||
2007-05-27 | Should allow multiple worlds (and UDP servers) to be ran in one instance, ↵ | MW | 1 | -1/+1 | |
just missing backend comms and working Avatar/primitives classes. | |||||
2007-05-24 | Renamed the new Directories. (removed the "-Source" from the end of them) | MW | 1 | -0/+0 | |
2007-05-24 | Some more code refactoring, plus a restructuring of the directories so that ↵ | MW | 1 | -2/+2 | |
the Grid servers can be a separate solution to the region server. | |||||
2007-05-21 | Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵ | MW | 1 | -0/+299 | |
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. |