Commit message (Collapse) | Author | Files | Lines | ||
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2007-06-07 | *Cleaned up namespaces, filenames, etc in OpenSim.RegionServer | mingchen | 1 | -4/+4 | |
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning | |||||
2007-06-05 | * Added proper copyright notices to everything (1/3) | Adam Frisby | 1 | -4/+6 | |
2007-06-05 | * Removed MainConsole.Instance.WriteLine completely | Adam Frisby | 1 | -9/+10 | |
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely. | |||||
2007-06-05 | * Removing dead comments | Adam Frisby | 1 | -1/+0 | |
2007-06-05 | * Small bugfix: Avatar rezzing from grid mode should no longer place you ↵ | Adam Frisby | 1 | -0/+6 | |
underground if you have terrain of reasonable height. | |||||
2007-06-03 | Added Basic Parcel Support | mingchen | 1 | -1/+3 | |
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0 | |||||
2007-05-25 | First part of border crossing fix. | MW | 1 | -10/+20 | |
2007-05-24 | Renamed the new Directories. (removed the "-Source" from the end of them) | MW | 1 | -0/+0 | |
2007-05-24 | Some more code refactoring, plus a restructuring of the directories so that ↵ | MW | 1 | -2/+1 | |
the Grid servers can be a separate solution to the region server. | |||||
2007-05-22 | More refactoring. | MW | 1 | -6/+4 | |
2007-05-21 | More work on adding Events to ClientView (and registering to handle those ↵ | MW | 1 | -0/+21 | |
events in Avatar and World) | |||||
2007-05-21 | Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵ | MW | 1 | -272/+31 | |
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me. | |||||
2007-05-20 | Didn't want to get left behind in the number of commits, and hey it says ↵ | MW | 1 | -1/+0 | |
there are some differences between my local copy and svn, so why not commit? | |||||
2007-05-19 | Border crossing back to mostly working, still seems a problem in that you ↵ | MW | 1 | -2/+6 | |
need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) | |||||
2007-05-17 | Hopefully everything is working again | MW | 1 | -4/+4 | |
2007-05-17 | Attempt 2 | MW | 1 | -2/+2 | |
2007-05-17 | Attempt to fix trunk which someone broke <looks innocent> | MW | 1 | -1/+3 | |
2007-05-16 | a bit more refactoring | MW | 1 | -0/+2 | |
2007-05-16 | Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵ | MW | 1 | -3/+3 | |
okay but needs a lot more testing. | |||||
2007-05-16 | Yet more cleanup/refactoring | MW | 1 | -20/+32 | |
2007-05-16 | More refactoring. | MW | 1 | -421/+35 | |
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon) | |||||
2007-05-15 | made QueItem a nested class in SimClient. | MW | 1 | -0/+10 | |
2007-05-15 | Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it) | MW | 1 | -137/+1 | |
2007-05-15 | Turned SimClient into a partial class (and added SimClient(Grid), so that ↵ | MW | 1 | -123/+1 | |
grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml) | |||||
2007-05-15 | updated Build/project files to include the new projects and new files. | MW | 1 | -2/+8 | |
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour). | |||||
2007-05-15 | added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵ | morphw | 1 | -1/+80 | |
Local teleports implemented, inter-region teleports left to do. | |||||
2007-05-14 | moved the EnableNeighbours code to after the client has completed the move ↵ | MW | 1 | -0/+41 | |
to the region | |||||
2007-05-13 | Changed to slightly better textures for the map: a blue one for the sea and ↵ | MW | 1 | -1/+1 | |
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. | |||||
2007-05-13 | Added very basic support for maps (likely to only work in sandbox mode due ↵ | MW | 1 | -2/+33 | |
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) | |||||
2007-05-12 | 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵ | Adam Frisby | 1 | -14/+14 | |
more, 94 warnings in the compiler... | |||||
2007-05-11 | Added landmark asset creation. | morphw | 1 | -12/+36 | |
2007-04-25 | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 1 | -4/+4 | |
viewer 1.15.02, due to big changes in the message templates. | |||||
2007-04-25 | Small clean up of files and directories | MW | 1 | -1/+1 | |
2007-04-22 | Needs testing. | Adam Frisby | 1 | -1/+2 | |
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side. | |||||
2007-04-22 | SimClient: Added Try/Catch over block of code which is triggering an ↵ | Adam Frisby | 1 | -1/+11 | |
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it. | |||||
2007-04-22 | Bumped avatar entry height to 15m above ground rather than the old 1m above ↵ | Adam Frisby | 1 | -1/+1 | |
ground. Should prevent 'below ground' arrivals. | |||||
2007-04-17 | Yet another command line option (really need to get all these moved into a ↵ | MW | 1 | -1/+0 | |
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) | |||||
2007-04-17 | Hopefully undid the murder I committed in the last commit | MW | 1 | -1/+3 | |
2007-04-17 | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 1 | -137/+156 | |
2007-04-17 | Created skeleton SimComms.cs for sim<->sim UDP circuits | gareth | 1 | -4/+19 | |
Fixed bug with <0,0> co-ordinates on sim crossing | |||||
2007-04-17 | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 1 | -7/+107 | |
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | |||||
2007-04-15 | W00t! multiple sims! | gareth | 1 | -13/+19 | |
Misc bugfixes Child agents!!!!!! General sexy stuff | |||||
2007-04-10 | (no commit message) | MW | 1 | -18/+18 | |
2007-04-10 | Avatar now stands still and does the normal animation stuff | gareth | 1 | -1/+10 | |
2007-04-04 | Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. | MW | 1 | -3/+4 | |
Split World class into two partial classes | |||||
2007-04-04 | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 1 | -17/+26 | |
called Primitive2 and not used, but once it is complete then it will replace the old version. | |||||
2007-04-03 | Another temporary bug fix attempt, this time for the packet overflow ↵ | MW | 1 | -7/+11 | |
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. | |||||
2007-04-03 | Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵ | MW | 1 | -0/+26 | |
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. | |||||
2007-04-03 | Limited (hacked) object linking. Note: once you have linked a set of prims ↵ | MW | 1 | -2/+25 | |
together (in one go), then don't try to link anymore prims to those objects. | |||||
2007-04-01 | More cleaning up of SimClient and packet handling | MW | 1 | -51/+47 | |