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2007-06-07*Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen1-4/+4
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby1-4/+6
2007-06-05* Removed MainConsole.Instance.WriteLine completelyAdam Frisby1-9/+10
* Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
2007-06-05* Removing dead commentsAdam Frisby1-1/+0
2007-06-05* Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby1-0/+6
underground if you have terrain of reasonable height.
2007-06-03Added Basic Parcel Supportmingchen1-1/+3
*Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
2007-05-25First part of border crossing fix.MW1-10/+20
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-2/+1
the Grid servers can be a separate solution to the region server.
2007-05-22More refactoring.MW1-6/+4
2007-05-21More work on adding Events to ClientView (and registering to handle those ↵MW1-0/+21
events in Avatar and World)
2007-05-21Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW1-272/+31
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-20Didn't want to get left behind in the number of commits, and hey it says ↵MW1-1/+0
there are some differences between my local copy and svn, so why not commit?
2007-05-19Border crossing back to mostly working, still seems a problem in that you ↵MW1-2/+6
need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
2007-05-17Hopefully everything is working againMW1-4/+4
2007-05-17Attempt 2MW1-2/+2
2007-05-17Attempt to fix trunk which someone broke <looks innocent>MW1-1/+3
2007-05-16a bit more refactoringMW1-0/+2
2007-05-16Quite big change to how Sessions/circuits are Authenticated. Seems to work ↵MW1-3/+3
okay but needs a lot more testing.
2007-05-16Yet more cleanup/refactoringMW1-20/+32
2007-05-16More refactoring.MW1-421/+35
Changed AuthenticateSession handling, now calls a method in UDPServer. (but is likely to change again soon)
2007-05-15made QueItem a nested class in SimClient.MW1-0/+10
2007-05-15Added SimClientPacketHandlers.cs (moved the SimClient Packet handlers into it)MW1-137/+1
2007-05-15Turned SimClient into a partial class (and added SimClient(Grid), so that ↵MW1-123/+1
grid mode specific code can be kept separate) Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
2007-05-15updated Build/project files to include the new projects and new files.MW1-2/+8
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15added processing for TeleportLocationRequest and TeleportLandmarkRequest. ↵morphw1-1/+80
Local teleports implemented, inter-region teleports left to do.
2007-05-14moved the EnableNeighbours code to after the client has completed the move ↵MW1-0/+41
to the region
2007-05-13Changed to slightly better textures for the map: a blue one for the sea and ↵MW1-1/+1
one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
2007-05-13Added very basic support for maps (likely to only work in sandbox mode due ↵MW1-2/+33
to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
2007-05-1293 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby1-14/+14
more, 94 warnings in the compiler...
2007-05-11Added landmark asset creation.morphw1-12/+36
2007-04-25updated to use lastest version of libsl but is currently broke when using SL ↵MW1-4/+4
viewer 1.15.02, due to big changes in the message templates.
2007-04-25Small clean up of files and directoriesMW1-1/+1
2007-04-22Needs testing.Adam Frisby1-1/+2
1. Fixed Update Lock (should now compile) 2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby1-1/+11
exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby1-1/+1
ground. Should prevent 'below ground' arrivals.
2007-04-17Yet another command line option (really need to get all these moved into a ↵MW1-1/+0
config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17Hopefully undid the murder I committed in the last commitMW1-1/+3
2007-04-17A few fixes and stopped sim crossing being attempted in sandbox modeMW1-137/+156
2007-04-17Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth1-4/+19
Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth1-7/+107
be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-15W00t! multiple sims!gareth1-13/+19
Misc bugfixes Child agents!!!!!! General sexy stuff
2007-04-10(no commit message)MW1-18/+18
2007-04-10Avatar now stands still and does the normal animation stuffgareth1-1/+10
2007-04-04Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW1-3/+4
Split World class into two partial classes
2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW1-17/+26
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03Another temporary bug fix attempt, this time for the packet overflow ↵MW1-7/+11
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW1-0/+26
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW1-2/+25
together (in one go), then don't try to link anymore prims to those objects.
2007-04-01More cleaning up of SimClient and packet handlingMW1-51/+47