| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly.
* Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
|
|
|
|
|
| |
a few more classes for CAPS LLSD types.
|
|
|
|
|
|
|
|
| |
* OnFrame
* OnNewPresence
* OnNewPrimitive
* OnRemovePresence
|
|
|
|
|
|
| |
* Installed into Scene.cs
* TODO: Remove IScriptHandler and ScriptEng calls from Update() - they should use eventManager and bind as needed.
|
|
|
|
|
|
|
| |
events for common things, which can later be passed to the scripting engine.
Events being things like OnFrame / OnNewViewer, etc.
|
| |
|
|
|
|
|
| |
Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
|
|
|
|
|
|
|
|
| |
* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
|
| |
|
|
|
|
|
|
|
|
|
| |
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
|
| |
|
|
|
|
| |
MapLayer requests are handled by CAPS.
|
|
|
|
|
| |
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
|
| |
|
| |
|
|
|
|
| |
regions. (Code Needs cleaning up).
|
|
|
|
|
|
|
|
|
|
|
|
| |
by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
|
|
|
|
|
|
| |
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
|
|
|
|
|
| |
* Console, I bid thee farewall. Use "Log" now where console used to exist.
|
|
|
|
|
|
|
|
|
| |
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
|
| |
|
|
|
|
|
| |
Added(from trunk) the loading of terrain files defined in the region.xml files.
|
|
|
|
| |
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
|
|
|
|
|
|
|
| |
within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
|
| |
|
|
|
|
| |
have any backend ogs communication support yet so everything is Sandbox mode only )
|
| |
|
| |
|
| |
|
|
|