| Commit message (Collapse) | Author | Age | Files | Lines |
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* Renamed IPListenAddr to CommsIPListenAddr
* Renamed IPListenPort to CommsIPListenPort
New Features:
* Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
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Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt).
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture to TextureEntry.
most likely a few other small changes.
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MapLayer requests are handled by CAPS.
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To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
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regions. (Code Needs cleaning up).
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by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
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Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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have any backend ogs communication support yet so everything is Sandbox mode only )
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