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* Started work on CAPS support, now we have our first test capability, ↵MW2007-06-222-2/+2
| | | | MapLayer requests are handled by CAPS.
* SandBox mode login now shares a base class with the grid mode user server. MW2007-06-222-13/+94
| | | | | To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
* Fixed problem of not being able to move out of the first 3X3 block of ↵MW2007-06-211-1/+1
| | | | regions. (Code Needs cleaning up).
* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-201-1/+1
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * re-added SimpleApp projectslbsa712007-06-201-12/+0
| | | | | | * made them work (yay!) * some cleanup
* Made a base class from the Grid mode UserServer.UserManager and included ↵MW2007-06-197-110/+80
| | | | | | | | that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
* *Added some missing files from last commitmingchen2007-06-194-5/+79
| | | | | *LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
* *Updated/Added the base classes and interfaces for user and login serversmingchen2007-06-182-16/+35
| | | | | *Not yet usable, but I'm working on it
* * example soft logger by delegatelbsa712007-06-181-1/+1
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* Fixed inverted map texture problem.MW2007-06-171-3/+3
| | | | | Added(from trunk) the loading of terrain files defined in the region.xml files.
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-172-2/+2
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * Added the two Sample Apps to the solutionlbsa712007-06-171-1/+1
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-172-5/+34
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* Some Rearranging of CommsManager.MW2007-06-166-0/+428