| Commit message (Collapse) | Author | Age | Files | Lines |
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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terrain as default seems better than the messed up terrain I was getting.
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needs to be updated still.
* Adding some XMPP stuff that's incomplete.
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adding a new inventory instead
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create new inventory folders
* This mirrors the grid behaviour
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* This change will have no functional impact - we were already filtering out the dupes on the other end.
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implemented anyway.
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what it used to do (not that the name was actually accurate in the first place)
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affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal
with situations where we receive child folders from the inventory service before their parent is received.
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* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
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* Comments, capitalization
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* Leaving quite a few debug messages in for now to help deal with bugs arising
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* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default
(9000) port.
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
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an "Exception e" with e.ToString() to eliminate 2 warnings.
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location box and go to that region if it's there. If no close match was found, it sends you home. This is tested on mySQL. There's untested code on grids that are based on sqlite and MSSQL. The SQL statements *should* be right, but your results may very.
* Ex, if you want to go to Wright Plaza, you simply need to type Wright Plaza in the start location in the client when you log-in.
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* Server now listens to the client's start location request for 'home' or 'last' and sends the user to the home location or the last location.
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Here's a diff of the changes I have made in support of the following LSL
script functions.
llSetScriptState
llGetScriptState
llCSV2List
llListRandomize
llList2ListStrided
llListFindList
llResetOtherScript
llGetScriptName
It was necessary to modify ExecutorBase in support of the ScriptState
implementations.
I also modified SceneObjectPart and SceneObjectPart.Inventory to
corrects a quoting mismatch in the commentary that through off live
parsing of the files.
I also simplified the State definition at the start of BuiltinCommands.
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* Refactored out ErrorResponse
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* Introduced ValidateNewRegion and ValidateOverwrite
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support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
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appropriate names consisten with their use.
All done with all 94 handlers from handler001
through handler094. Hopefully we can move
forward without numbered handlers.
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* Not ready yet for use.
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