| Commit message (Collapse) | Author | Age | Files | Lines |
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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* Removes all references to ASP.NET (System.Web.UI,*)
* Removes all references to System.Web.Mobile
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for System.Web.Mobile
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OpenID support in OpenSim for the UserServer.
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class. Thanks sdague for the protip!
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OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
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justice.
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because the region they were in has gone
Or, in other words, a region crash/restart no longer messes up presence.
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from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
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This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
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adding default_loginLevel in USerServer.xml to set a default
login level to acces to the grid. Fixing one bug in login_reset
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for consistency's sake
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Thank you, sacha magne, for a patch to add login level and message
commands to the user server
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required to log in. set_login_params accepts avatar_uuid and password of a
user with god level 200 or more, and allows setting either or both the
login_motd or login_level
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* Some copy and pasting has occurred because it's difficult to properly refactor some bits at present. I'm very ashamed and it will disappear at some future point.
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requests flow through the ShowHelp() method
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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* I can't see why the last compile failed - hoping it's some kind of glitch
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than displays information directly
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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Common.Communications for now (since this was the only class in that project)
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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service, adding a plain REST GET handler returning XML (no LLSD),
adding appropriate add handler calls to OpenSimBase and UserServer.
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the specific inter service class
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services) into a separate assembly to parallel OpenSim.Region.Communications.OGS1
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than inter grid
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inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service)
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the other service calls
* will post to mailing list about moving this shortly
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support. As far as I know, the LLSD login method is currently only used by libsl based clients/bots. So could be useful to be able to disable this if a grid comes under a griefing attack from libsl bots.
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style way over XMLRPC.
* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
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testers encouraged so I can track down issues.
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to the same prompt scheme
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* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
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