| Commit message (Collapse) | Author | Files | Lines |
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* Fixed circular dependency
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Grid.UserServer.Main
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the user server.
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startup. To use, run it normally once, answering the questions, then
run again with -console=rest.
Also now supports -console=basic for a console that reads stdin
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LICENSE.txt.
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of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default.
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar). The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory.
All this is in the old UGAIM servers so will need porting to the new servers.
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console capable of processing commands. Create LocalConsole as a console
that uses cursor control and context help. Precursor to a distributed
console system for the new grid services. No functional change intended :)
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service initialization into CommsManager
* What is really needed is a plugin and interface request system as being done for region modules
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work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
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name as it could be confused with the Grid Server namespace or with the IGridService in the region servers.
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handling, as it seems that system isn't in use anymore.
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"module".
Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
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the User dataBase access class (UserManagerBase) and then adding the http handlers to that. There is now a UserDataBaseService that is passed to the other classes so they can access the db. This should make it easier to have multiple "modules" that can register http handlers and access the db.
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reflect actual use.
* Added IRegionProfileService
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interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
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* Removes all references to ASP.NET (System.Web.UI,*)
* Removes all references to System.Web.Mobile
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for System.Web.Mobile
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OpenID support in OpenSim for the UserServer.
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class. Thanks sdague for the protip!
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OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
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justice.
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because the region they were in has gone
Or, in other words, a region crash/restart no longer messes up presence.
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from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
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This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
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adding default_loginLevel in USerServer.xml to set a default
login level to acces to the grid. Fixing one bug in login_reset
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for consistency's sake
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Thank you, sacha magne, for a patch to add login level and message
commands to the user server
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required to log in. set_login_params accepts avatar_uuid and password of a
user with god level 200 or more, and allows setting either or both the
login_motd or login_level
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* Some copy and pasting has occurred because it's difficult to properly refactor some bits at present. I'm very ashamed and it will disappear at some future point.
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