aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Grid/ScriptServer (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-191-1/+1
| | | | threads so it will be easier to debug.
* Converted logging to use log4net.Jeff Ames2008-02-056-37/+21
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-11/+3
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-2/+3
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Removed ScriptServer.csproj from svn.Jeff Ames2008-01-261-47/+0
|
* * Mother of all commits:Adam Frisby2008-01-153-6/+34
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Added license to new filesTedd Hansen2008-01-124-4/+90
|
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-1/+2
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* Set svn:eol-style.Jeff Ames2008-01-121-27/+27
|
* Added references for last commitTedd Hansen2008-01-121-0/+27
|
* ScriptServer communication is ok. Script is creatd on onrez. But since it ↵Tedd Hansen2008-01-122-2/+11
| | | | | | | can not access Scene it sort of crashes right away ;) Added some sample placeholders for implementing rest of LSL events.
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-121-4/+25
| | | | | Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-1/+1
|
* Set svn:eol-style.Jeff Ames2008-01-091-122/+122
|
* Did someone say missing files? Thanks SakaiTedd Hansen2008-01-091-0/+123
|
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-096-187/+26
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-9/+9
| | | | | Some debug info for startup added to find bugs. ++
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-023-2/+5
| | | | | | | specified in config. ScriptServer will still not start!
* * Added using as per mail to see if that does anything for Ursulas build ↵lbsa712008-01-021-0/+1
| | | | issues. Thanks Ursula!
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-312-53/+53
|
* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-302-4/+14
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-302-0/+52
| | | | table between local script ID and remote script ID missing)
* * Optimized usingslbsa712007-12-274-4/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-104-8/+8
| | | | notice of doom
* * Optimized usingslbsa712007-10-308-96/+216
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-1/+1
| | | | | | which cleans up the verbose logic
* get rid of all the ^M line endingsSean Dague2007-10-191-114/+114
|
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-152-0/+56
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-152-0/+56
|
* * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712007-10-152-20/+20
| | | | tho. Thanxs Chillken!
* Some more work on new ScriptEngine.Tedd Hansen2007-10-054-7/+115
|
* getting all our line endings consistant againSean Dague2007-10-057-248/+248
|
* More reorganizing of new SE. Added debug print of application exception.Tedd Hansen2007-09-255-5/+17
|
* More structural changes to new SETedd Hansen2007-09-246-34/+61
|
* Reorganized some filesTedd Hansen2007-09-248-33/+55
|
* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-229-0/+444
yet, will go through major reorganizing). Still a LOT of things needs to be solved...