| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
|
|
|
|
|
|
|
|
| |
ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
|
|
|
|
|
|
|
| |
can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
|
|
|
|
|
| |
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
|
| |
|
|
|
|
|
| |
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
|
|
|
|
|
|
|
| |
specified in config.
ScriptServer will still not start!
|
|
|
|
| |
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
|
|
|
|
|
| |
which cleans up the verbose logic
|
| |
|
| |
|
| |
|
| |
|
|
|