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path: root/OpenSim/Grid/ScriptServer/ScriptServerMain.cs (follow)
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* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenS...Tedd Hansen2008-02-021-2/+3
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-1/+2
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-121-0/+9
* New ScriptServer protocol successfully implemented.Tedd Hansen2008-01-121-4/+25
* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-1/+1
* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-091-6/+15
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...Tedd Hansen2008-01-021-0/+1
* Comments + fix = in theory stand alone script server + "RemoteSevrver" Script...Tedd Hansen2007-12-301-3/+12
* * Optimized usingslbsa712007-10-301-9/+5
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* getting all our line endings consistant againSean Dague2007-10-051-48/+48
* More reorganizing of new SE. Added debug print of application exception.Tedd Hansen2007-09-251-2/+2
* More structural changes to new SETedd Hansen2007-09-241-7/+6
* Reorganized some filesTedd Hansen2007-09-241-0/+49