| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
user-friendly way than throwing an Exception
* Compact status messages to reduce verbosity and be more informative
|
|
|
|
|
|
|
| |
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
|
|
|
|
|
|
|
|
|
|
| |
asset server
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
|
|
|
|
|
|
|
| |
* shortened references
* Removed redundant 'this'
* Normalized EOF
|
|
|
|
|
|
|
|
| |
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
|
| |
|
| |
|
|
|
|
| |
asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
|
| |
|
|
|
|
|
|
| |
* Shortened type references
* Removed redundant 'this' qualifier
|
|
|
|
|
|
|
| |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
|
| |
|
|
Run this on a major grid, and weep
|