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selected cert, make clear that for now all regions need to have the same ExternalHostName if using sll (due to other code that needs to be changed later)
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not certs store for now. Option http_listener_cn, cert CN need to the same as external IP. Self sign certs do seem to work, but the viewers option NoVerifySLLCert needs to be set true. CA check is not done but they do check the IP
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code when reusing contexts still in use, etc. Change DLL information to make clear it is a opensim fork, so our responsability not original author
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connections known to be lost or delay event check if they are sending a response
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app.exe.config
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There is way too much in these stats to expose them to the world, at
least for some of us.
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Also fixes some merge artefacts in HGAssetBroker where cached assets
were requested but not actually used and completely squelch a materials
debug message because there is nothing the user can do to fix it anyway.
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null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
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changes). But still doing full aggregation on checks, so still heavy
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New objects now get only the real slam bit.
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bit4 and move folded export to its more natural place as bit3
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compatibilty issues
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places.) this may still be wrong on other places; Do not loose folded
permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
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the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
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Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
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Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
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asset server
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is long gone.
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fail, just reducing the odds.
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Instead, handle the port being 0 as "any port" and assign a random
port for regions in that case.
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