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* Add httpserver.<port>.QueuedPollResponses and ↵Justin Clark-Casey (justincc)2014-03-181-2/+24
| | | | httpserver.<port>.ProcessedPollResponses statistics
* minor: Correction to description of QueuedPollResponses since this covers ↵Justin Clark-Casey (justincc)2014-03-181-1/+1
| | | | long poll and other 'poll' types
* Add httpserver.<port-number>,QueuedPollResponses statJustin Clark-Casey (justincc)2014-03-181-0/+13
| | | | This shows the number pf poll responses queued for processing.
* Extend locking in BlockingQueue to cover operations that are not guaranteed ↵Justin Clark-Casey (justincc)2014-03-181-10/+8
| | | | to be thread-safe
* Allow "show stats" console command to take a full stat name and display only ↵Justin Clark-Casey (justincc)2014-03-181-1/+23
| | | | | | that stat. For example, scene.test.RootAgents will show only the RootAgents stat in the scene named "test"
* Lock m_syncRoot on DoubleQueue.Count. This is not documented as a ↵Justin Clark-Casey (justincc)2014-03-181-1/+5
| | | | thread-safe operation
* Add regression test for http inventory fetch.Justin Clark-Casey (justincc)2014-03-173-397/+122
| | | | Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-5/+46
| | | | | | | | | than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
* minor: Increase size of parcel name field in "land show" console command ↵Justin Clark-Casey (justincc)2014-03-061-1/+6
| | | | output. Construct table using CDT rather than string formats
* Add UUID and ready status (whether region has finished starting up) to "show ↵Justin Clark-Casey (justincc)2014-03-051-0/+43
| | | | regions" console output.
* Set up a StreamReader and call ReadToEnd() instead of using the ↵Justin Clark-Casey (justincc)2014-02-271-41/+13
| | | | | | GetStreamString() extension method This eliminates some stream seeking that was never necessary and makes disposable of the StreamReader consistent with other code
* Remove long unused UntrustedWebRequest classJustin Clark-Casey (justincc)2014-02-271-230/+0
| | | | This purports to check web requests but doesn't appear to actually do that.
* refactor: More consistently use using construct within WebUtil to match ↵Justin Clark-Casey (justincc)2014-02-271-225/+218
| | | | other existing code there.
* Add more details to InvalidOperationException logging in ↵Justin Clark-Casey (justincc)2014-02-271-3/+4
| | | | SychronousRestFormsRequest.MakeRequest().
* Add Util method to load OpSys env varsDev Random2014-02-261-83/+87
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* Log information about which function, request data and agent ID triggered an ↵Justin Clark-Casey (justincc)2014-02-141-0/+24
| | | | XmlRpcGroupsServiceConnector error
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-311-3/+3
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| * Make sure Web streams are disposed after useOren Hurvitz2014-01-311-3/+3
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* | clear land tainting when tested. Then testing, pass scene to LandObject as ↵Robert Adams2014-01-281-1/+5
| | | | | | | | now needed to get region size
* | Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams2014-01-281-0/+1
| | | | | | | | Also remove PI heightmap test as new heightmaps only have two significant digits.
* | varregion: enable teleporting to a varregion by clicking on the map andRobert Adams2014-01-262-0/+51
| | | | | | | | | | | | | | pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location.
* | Merge branch 'master' into varregionRobert Adams2014-01-213-21/+43
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| * \ Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-201-14/+7
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| | * Stop exceptions being generated on agent connection if a telehub object has ↵Justin Clark-Casey (justincc)2014-01-201-14/+7
| | | | | | | | | | | | been deleted or has no spawn points.
| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵Oren Hurvitz2014-01-202-7/+36
| | | | | | | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
* | | Merge branch 'master' into varregionRobert Adams2014-01-191-1/+25
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| * | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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| * | minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)2014-01-181-1/+25
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* | | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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* | | Merge branch 'master' into varregionRobert Adams2014-01-112-1/+90
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-111-1/+3
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| | * Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2014-01-111-1/+3
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-0/+87
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| | * Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-101-0/+19
| | | | | | | | | | | | its main permissions
| | * Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-101-0/+68
| | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
| | * Add missing viewer param elements for butt and breast physics.Justin Clark-Casey (justincc)2013-12-191-1/+75
| | | | | | | | | | | | | | | Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces Thanks cinderblocks!
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
| * | Add routines in Util.cs for conversion of region handles to regionRobert Adams2014-01-042-1/+47
| | | | | | | | | | | | | | | | | | locations and for the conversion of region world location to region 'region' location. These routines will replace all the arithmatic scattered throughout OpenSimulator.
| * | Add serialization/deserialization of region size to RegionInfo, GridRegion, ↵Robert Adams2013-12-282-37/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | and RegionData. This does not modify interfaces or handling of variable sized regions. This only enables the loading and storing of the region size and the reporting of the region size in grid service responses. The database tables already have the code to load and store the region size.
* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-032-1/+5
| | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
* | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-0/+5
| | | | | | | | | | | | with a passed region size. This time in the map code and grid services code.
* | | Merge branch 'master' into varregionRobert Adams2013-12-179-115/+419
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-15/+15
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| | * ParseNotecardToList() returned data past end of notecard text (mantis #6881).Kevin Cozens2013-12-141-15/+15
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-141-2/+2
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| | * After previous discussion, put eye-catcher 'SCRIPT READY' messages to ↵Justin Clark-Casey (justincc)2013-12-141-2/+2
| | | | | | | | | | | | | | | | | | | | | console rather than log as warning The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems. Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
| * | Add missing files *blush*Melanie2013-12-111-0/+157
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| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-115-98/+237
| |/ | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
| * Add support for user preferences (im via email)BlueWall2013-12-061-0/+8
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-46/+22
| | | | | | | | | | | | Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z. This keeps the downward compatibility and follows the scheme of 'region' and 'world' location naming that is happening in the Util module.