| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
httpserver.<port>.ProcessedPollResponses statistics
|
|
|
|
| |
long poll and other 'poll' types
|
|
|
|
| |
This shows the number pf poll responses queued for processing.
|
|
|
|
| |
to be thread-safe
|
|
|
|
|
|
| |
that stat.
For example, scene.test.RootAgents will show only the RootAgents stat in the scene named "test"
|
|
|
|
| |
thread-safe operation
|
|
|
|
| |
Involved some restructuring to allow regression tests to dequeue inventory requests and perform poll responses synchronously rather than async
|
|
|
|
|
|
|
|
|
| |
than everytime terrain is changed.
The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
|
|
|
|
| |
output. Construct table using CDT rather than string formats
|
|
|
|
| |
regions" console output.
|
|
|
|
|
|
| |
GetStreamString() extension method
This eliminates some stream seeking that was never necessary and makes disposable of the StreamReader consistent with other code
|
|
|
|
| |
This purports to check web requests but doesn't appear to actually do that.
|
|
|
|
| |
other existing code there.
|
|
|
|
| |
SychronousRestFormsRequest.MakeRequest().
|
| |
|
|
|
|
| |
XmlRpcGroupsServiceConnector error
|
|\ |
|
| | |
|
| |
| |
| |
| | |
now needed to get region size
|
| |
| |
| |
| | |
Also remove PI heightmap test as new heightmaps only have two significant digits.
|
| |
| |
| |
| |
| |
| |
| | |
pressing the 'teleport' button.
This commit adds returning region map info for all the subregions of a
varregion. This also handles the selection of the extra region and then
the displacement of the postion so the teleport is to the correct location.
|
|\ \ |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
been deleted or has no spawn points.
|
| | |
| | |
| | |
| | |
| | |
| | | |
"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
|
|\ \ \
| |/ / |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
its main permissions
|
| | |
| | |
| | |
| | |
| | |
| | | |
when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
|
| | |
| | |
| | |
| | |
| | | |
Patch from http://opensimulator.org/mantis/view.php?id=6864 except with tabs replaced by spaces
Thanks cinderblocks!
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
locations and for the conversion of region world location to region
'region' location. These routines will replace all the arithmatic
scattered throughout OpenSimulator.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
and RegionData.
This does not modify interfaces or handling of variable sized regions. This only
enables the loading and storing of the region size and the reporting of the
region size in grid service responses.
The database tables already have the code to load and store the region size.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
|
| | |
| | |
| | |
| | | |
with a passed region size. This time in the map code and grid services code.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | | |
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
console rather than log as warning
The problem with logging at warn is that these aren't actually warnings, and so are false positives to scripts that monitor for problems.
Ideally, log4net would have a separate "status" logging level, but currently we will compromise by putting them to console, as they are user-oriented
|
| | | |
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
|
| | |
|
| |
| |
| |
| |
| |
| | |
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
|