| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
belong to which HttpServer
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
in 3eee991 but removed in 7c0bfca
Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| |\ \ \ \ \
| | | |_|_|/
| | |/| | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs
OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs
OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
|
| |\ \ \ \ \
| | | |/ / /
| | |/| | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
|
| | | | | | |
|
| | |\ \ \ \ |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
|
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations.
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
is now viewerside" messages regarding currency
This will require all money modules to be refactored!
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
|
| | |\ \ \ \ |
|
| | | | | | | |
|
| | | | | | | |
|
| | |/ / / /
| | | | | |
| | | | | |
| | | | | | |
Warning - contains a small migration.
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
|
| | | | | | |
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
|
| |\ \ \ \ \
| | |/ / / /
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
ThirdParty/SmartThreadPool/SmartThreadPool.cs
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
|
| |\ \ \ \ \
| | |/ / / / |
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
|
| | | | | | |
|
| |\ \ \ \ \ |
|
| | |\ \ \ \ \
| | | |/ / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
startup, logging an error since this is commonly due to an unclean shutdown.
Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
|
| |\ \ \ \ \ \
| | |/ / / / / |
|
| | |\ \ \ \ \
| | | |/ / / / |
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
| | | | | | | |
|
| | | | | | | |
|
| |_|_|_|_|/
|/| | | | | |
|
| |_|_|_|/
|/| | | | |
|
| |_|_|/
|/| | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
is now viewerside" messages regarding currency
This will require all money modules to be refactored!
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
|
|/ / / |
|
|/ / |
|
| |
| |
| |
| | |
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
|