| Commit message (Collapse) | Author | Age | Files | Lines |
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in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
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The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
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It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
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of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
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dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
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path.
Also simplifies debug levels to just 0 and 1
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non-event queue inbound http requests to a simulator
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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conversion rather than the arrays in TaskInventoryItem
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desintation sim has no active script engines.
This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
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packet per prim. More to come as we change to make use of this.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Author: Mana Janus <mana@mjm-labs.com>
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Framework/Watchdog.cs
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today in 8a0a78c.
Also adds these to the watchdogs with very large timeouts (should really be infinite)
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This also changes the point of registration to the StartThread() call rather than the first Update()
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abort a watchdog managed thread.
This is for diagnostic purposes.
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of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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